Start on attempt to consolidate multiple scenes into one

This commit is contained in:
2022-08-19 14:36:04 -07:00
parent 4e39c75095
commit 82fe821806
11 changed files with 7874 additions and 25 deletions

View File

@@ -3,25 +3,29 @@ using UnityEngine;
namespace Scampz.GameJam
{
[RequireComponent(typeof(AudioSource))]
public class Footsteps : MonoBehaviour
{
[SerializeField]
private AudioClip grassStep;
private SFXClip grassStep;
[SerializeField]
private AudioClip templeStep;
private SFXClip templeStep;
[SerializeField]
private AudioClip sandStep;
private SFXClip sandStep;
[SerializeField]
private AudioSource audioSource;
public void Step()
{
Debug.Log("Step SFX");
var clip = GetAudioClip();
audioSource.PlayOneShot(clip);
var soundEffect = GetAudioClip();
audioSource.pitch = Random.Range(soundEffect.pitchMin, soundEffect.pitchMax);
audioSource.volume = Random.Range(soundEffect.volumeMin, soundEffect.volumeMax);
audioSource.clip = soundEffect.audioClip;
audioSource.PlayOneShot(soundEffect.audioClip);
}
private AudioClip GetAudioClip()
private SFXClip GetAudioClip()
{
var terrainType = TerrainTypeFinder.Find();
switch (terrainType)
@@ -37,4 +41,14 @@ namespace Scampz.GameJam
return templeStep;
}
}
[System.Serializable]
public struct SFXClip
{
public AudioClip audioClip;
public float pitchMin;
public float pitchMax;
public float volumeMin;
public float volumeMax;
}
}