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-namespace Scampz.GameJam -{ - public class CharacterManager : MonoBehaviour - { - public static CharacterManager Instance; - private bool gameStart; - - void Awake() - { - if (!gameStart) - { - Instance = this; - LoadScene(0, LoadSceneMode.Additive); - gameStart = true; - } - } - - public void LoadScene(int levelIndex, LoadSceneMode loadSceneMode) - { - StartCoroutine(LoadSceneAsync(levelIndex, loadSceneMode)); - } - - public void UnloadScene(int levelIndex) - { - StartCoroutine(UnloadSceneAsync(levelIndex)); - } - - IEnumerator LoadSceneAsync(int levelIndex, LoadSceneMode loadSceneMode) - { - yield return null; - - var loadSceneOperation = SceneManager.LoadSceneAsync(levelIndex, loadSceneMode); - loadSceneOperation.allowSceneActivation = false; - while (!loadSceneOperation.isDone) - { - if (loadSceneOperation.progress >= 0.9f) - break; - } - - loadSceneOperation.allowSceneActivation = true; - yield return loadSceneOperation; - } - - IEnumerator UnloadSceneAsync(int levelIndex) - { - yield return null; - - SceneManager.UnloadSceneAsync(levelIndex); - } - - } -} diff --git a/Assets/Scripts/GameManager.cs b/Assets/Scripts/GameManager.cs new file mode 100644 index 0000000..87f0fca --- /dev/null +++ b/Assets/Scripts/GameManager.cs @@ -0,0 +1,86 @@ +using System.Collections; +using Scampz.GameJam.Assets.Scripts; +using UnityEngine; +using UnityEngine.SceneManagement; + +namespace Scampz.GameJam +{ + public class GameManager : MonoBehaviour + { + public static GameManager Instance; + + void Awake() + { + if (Instance == null) + { + Instance = this; + } + } + + public void LoadScene(int levelIndex, LoadSceneMode loadSceneMode) + { + StartCoroutine(LoadSceneAsync(levelIndex, loadSceneMode)); + } + + public void UnloadScene(int levelIndex) + { + StartCoroutine(UnloadSceneAsync(levelIndex)); + } + + public void LoadScene(string sceneName, LoadSceneMode loadSceneMode) + { + StartCoroutine(LoadSceneAsync(sceneName, loadSceneMode)); + } + + public void UnloadScene(string sceneName) + { + StartCoroutine(UnloadSceneAsync(sceneName)); + } + + IEnumerator LoadSceneAsync(int levelIndex, LoadSceneMode loadSceneMode) + { + yield return null; + + var loadSceneOperation = SceneManager.LoadSceneAsync(levelIndex, loadSceneMode); + loadSceneOperation.allowSceneActivation = false; + while (!loadSceneOperation.isDone) + { + if (loadSceneOperation.progress >= 0.9f) + break; + } + + loadSceneOperation.allowSceneActivation = true; + yield return loadSceneOperation; + } + + private IEnumerator UnloadSceneAsync(int levelIndex) + { + yield return null; + + SceneManager.UnloadSceneAsync(levelIndex); + } + + private IEnumerator LoadSceneAsync(string sceneName, LoadSceneMode loadSceneMode) + { + yield return null; + var loadSceneOperation = SceneManager.LoadSceneAsync(sceneName, loadSceneMode); + loadSceneOperation.allowSceneActivation = false; + while (!loadSceneOperation.isDone) + { + if (loadSceneOperation.progress >= 0.9f) + break; + } + + loadSceneOperation.allowSceneActivation = true; + yield return loadSceneOperation; + } + + private IEnumerator UnloadSceneAsync(string sceneName) + { + yield return null; + + SceneManager.UnloadSceneAsync(sceneName); + } + + } +} diff --git a/Assets/Scripts/InputOptions.cs b/Assets/Scripts/InputOptions.cs index d531563..acc3ed1 100644 --- a/Assets/Scripts/InputOptions.cs +++ b/Assets/Scripts/InputOptions.cs @@ -6,7 +6,7 @@ public static string Horizontal => "Horizontal"; - public static string Interact => "Interact"; + public static string Submit => "Submit"; public static string Cancel => "Cancel"; } diff --git a/Assets/Scripts/LoadScene.cs b/Assets/Scripts/LoadScene.cs index 15ad745..b1491fd 100644 --- a/Assets/Scripts/LoadScene.cs +++ b/Assets/Scripts/LoadScene.cs @@ -14,7 +14,7 @@ namespace Scampz.GameJam { loaded = true; - CharacterManager.Instance.LoadScene(sceneIndex, LoadSceneMode.Additive); + GameManager.Instance.LoadScene(sceneIndex, LoadSceneMode.Additive); } } } diff --git a/Assets/Scripts/SceneNames.cs b/Assets/Scripts/SceneNames.cs new file mode 100644 index 0000000..837ebd8 --- /dev/null +++ b/Assets/Scripts/SceneNames.cs @@ -0,0 +1,25 @@ +namespace Scampz.GameJam.Assets.Scripts +{ + public static class SceneNames + { + public static string FirstPreRenderedScene => "Pre-Render0"; + + public static string SecondPreRenderedScene => "Pre-Render1"; + + public static string ThirdPreRenderedScene => "Pre-Render2"; + + public static string FourthPreRenderedScene => "Pre-Render3"; + + public static string FifthPreRenderedScene => "Pre-Render4"; + + public static string SixthPreRenderedScene => "Pre-Render5"; + + public static string SeventhPreRenderedScene => "Pre-Render6"; + + public static string EightPreRenderedScene => "Pre-Render8"; + + public static string TitleScreenScene => "TitleScreen"; + + public static string BaseScene => "BaseScene"; + } +} diff --git a/Assets/Scripts/TitleScreen.cs b/Assets/Scripts/TitleScreen.cs new file mode 100644 index 0000000..8fa34e2 --- /dev/null +++ b/Assets/Scripts/TitleScreen.cs @@ -0,0 +1,18 @@ +using Scampz.GameJam.Assets.Scripts; +using UnityEngine; +using UnityEngine.SceneManagement; + +namespace Scampz.GameJam +{ + public class TitleScreen : MonoBehaviour + { + void Update() + { + if (Input.GetButtonDown(InputOptions.Submit)) + { + GameManager.Instance.LoadScene(SceneNames.BaseScene, LoadSceneMode.Single); + GameManager.Instance.LoadScene(SceneNames.FirstPreRenderedScene, LoadSceneMode.Additive); + } + } + } +} diff --git a/Assets/Scripts/UnloadScene.cs b/Assets/Scripts/UnloadScene.cs index 5626d15..754a2ea 100644 --- a/Assets/Scripts/UnloadScene.cs +++ b/Assets/Scripts/UnloadScene.cs @@ -13,7 +13,7 @@ namespace Scampz.GameJam { unloaded = true; - CharacterManager.Instance.UnloadScene(scene); + GameManager.Instance.UnloadScene(scene); } } } diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index 327b16f..e3e446d 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -30,6 +30,9 @@ EditorBuildSettings: path: Assets/Scenes/Pre-Render7.unity guid: dbcca329e01660f49921dad5bfb7b1ba - enabled: 1 - path: Assets/Scenes/CharacterScene.unity + path: Assets/Scenes/BaseScene.unity guid: 820e5121a6e8b6d4b99db9f31d21475b + - enabled: 1 + path: Assets/Scenes/TitleScreen.unity + guid: db85c8a913eb62e44b74bd0ac4c660c7 m_configObjects: {} diff --git a/ProjectSettings/InputManager.asset b/ProjectSettings/InputManager.asset index 6367a14..380abe8 100644 --- a/ProjectSettings/InputManager.asset +++ b/ProjectSettings/InputManager.asset @@ -38,11 +38,11 @@ InputManager: axis: 0 joyNum: 0 - serializedVersion: 3 - m_Name: Interact + m_Name: Submit descriptiveName: descriptiveNegativeName: negativeButton: - positiveButton: return + positiveButton: x altNegativeButton: altPositiveButton: joystick button 0 gravity: 1000