Current progress (working build i think)

This commit is contained in:
2022-08-21 01:07:30 -07:00
parent f3e9b25c48
commit 6e3dbb516b
47 changed files with 1562 additions and 31 deletions

View File

@@ -1,6 +1,4 @@
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace Scampz.GameJam.Assets.Scripts
@@ -9,17 +7,13 @@ namespace Scampz.GameJam.Assets.Scripts
{
public static TerrainType Find()
{
var sceneCount = SceneManager.sceneCount;
var scenes = new List<Scene>();
var scene = SceneManager.GetActiveScene();
for (var i = 0; i < sceneCount; ++i)
scenes.Add(SceneManager.GetSceneAt(i));
if (scenes.Any(x => x.name.Contains("Temple")))
if (scene.name.Equals("Temple"))
return TerrainType.Temple;
if (scenes.Any(x => x.name.Contains("Grass")))
if (scene.name.Equals("WorldMap"))
return TerrainType.Grass;
if (scenes.Any(x => x.name.Contains("Sand")))
if (scene.name.Equals("Mountain") || scene.name.Equals("Airship"))
return TerrainType.Sand;
return TerrainType.Temple;