Fix PlayerSpawnController bug that sometimes caused player to spawn in wrong location

This commit is contained in:
2022-08-18 10:48:18 -07:00
parent dd4a4b1eb6
commit 6c513aafc7
3 changed files with 15 additions and 4 deletions

View File

@@ -312,7 +312,7 @@ MeshRenderer:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 455432347}
m_Enabled: 1
m_Enabled: 0
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
@@ -1383,7 +1383,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 7190262219221540737, guid: b273c0298305ae84e9a55d1de630edc0, type: 3}
propertyPath: m_LocalPosition.y
value: 24.68
value: 23
objectReference: {fileID: 0}
- target: {fileID: 7190262219221540737, guid: b273c0298305ae84e9a55d1de630edc0, type: 3}
propertyPath: m_LocalPosition.z