Fix PlayerSpawnController bug that sometimes caused player to spawn in wrong location
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@@ -312,7 +312,7 @@ MeshRenderer:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 455432347}
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m_Enabled: 1
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m_Enabled: 0
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m_CastShadows: 1
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m_ReceiveShadows: 1
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m_DynamicOccludee: 1
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@@ -1383,7 +1383,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 7190262219221540737, guid: b273c0298305ae84e9a55d1de630edc0, type: 3}
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propertyPath: m_LocalPosition.y
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value: 24.68
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value: 23
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objectReference: {fileID: 0}
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- target: {fileID: 7190262219221540737, guid: b273c0298305ae84e9a55d1de630edc0, type: 3}
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propertyPath: m_LocalPosition.z
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