Add scene transitions
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@@ -1,35 +0,0 @@
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using UnityEngine;
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namespace Scampz.GameJam
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{
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public class LevelChanger : MonoBehaviour
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{
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public Animator animator;
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public int sceneIndex = 0;
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public static LevelChanger Singleton { get; private set; }
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public void OnTriggerEnter(Collider collider)
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{
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//animator.SetTrigger("FadeOut");
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}
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public void EnableControls()
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{
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//InputManager.Instance.enabled = true;
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}
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public void DisableControls()
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{
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//InputManager.Instance.enabled = false;
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}
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private void Awake()
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{
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if (Singleton is not null && Singleton != this)
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Destroy(this);
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else
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Singleton = this;
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}
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}
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}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: b57ff8788cd779d4d8c417c92aa953e2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -16,7 +16,11 @@ namespace Scampz.GameJam
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if (!loaded && collider.CompareTag("Player"))
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{
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loaded = true;
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var player = GameObject.FindGameObjectWithTag("Player");
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var cc = player.GetComponent<CharacterController>();
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cc.enabled = false;
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GameManager.Instance.LoadScene(scene, _spawnPoint, LoadSceneMode.Single);
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cc.enabled = true;
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}
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}
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}
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