Fix frog babe, add dialogue for airship
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@@ -17,8 +17,8 @@ namespace Scampz.GameJam
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public void Step()
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{
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Debug.Log("Step SFX");
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var soundEffect = GetAudioClip();
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Debug.Log("Step SFX " + soundEffect.audioClip.name);
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audioSource.pitch = Random.Range(soundEffect.pitchMin, soundEffect.pitchMax);
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audioSource.volume = Random.Range(soundEffect.volumeMin, soundEffect.volumeMax);
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audioSource.clip = soundEffect.audioClip;
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