Fix frog babe, add dialogue for airship
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@@ -8,9 +8,10 @@ Material:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Material_2
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_Shader: {fileID: 4800000, guid: e2de4b314457106409da8e620a90a7ce, type: 3}
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m_ValidKeywords: []
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m_InvalidKeywords: []
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m_InvalidKeywords:
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- _VERTEXCOLOR
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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@@ -56,15 +57,21 @@ Material:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _SpecGlossMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _BumpScale: 1
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- _Cutoff: 0.5
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _EmissionScaleUI: 0
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- _GlossMapScale: 1
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- _Glossiness: 0
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- _GlossyReflections: 1
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- _IntensityVC: 1
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- _Metallic: 0
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- _Mode: 0
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- _OcclusionStrength: 1
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@@ -77,4 +84,6 @@ Material:
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m_Colors:
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- _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _EmissionColorUI: {r: 1, g: 1, b: 1, a: 1}
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m_BuildTextureStacks: []
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