MAJOR: Re-organize entire project
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17
Assets/Scripts/TitleScreen/TitleScreen.cs
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17
Assets/Scripts/TitleScreen/TitleScreen.cs
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using Scampz.GameJam.Assets.Scripts;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace Scampz.GameJam
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{
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public class TitleScreen : MonoBehaviour
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{
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void Update()
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{
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if (Input.GetButtonDown(InputOptions.Submit))
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{
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GameManager.Instance.LoadScene(SceneNames.BaseScene, LoadSceneMode.Single);
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}
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}
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}
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}
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11
Assets/Scripts/TitleScreen/TitleScreen.cs.meta
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11
Assets/Scripts/TitleScreen/TitleScreen.cs.meta
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fileFormatVersion: 2
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guid: 2044eafc47036a6459f95752a0b147d8
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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