MAJOR: Re-organize entire project
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20
Assets/Scripts/Scenes/UnloadScene.cs
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20
Assets/Scripts/Scenes/UnloadScene.cs
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using UnityEngine;
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namespace Scampz.GameJam
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{
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public class UnloadScene : MonoBehaviour
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{
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[SerializeField]
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private string scene;
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private bool unloaded = false;
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void OnTriggerEnter(Collider collider)
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{
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if (!unloaded)
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{
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unloaded = true;
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GameManager.Instance.UnloadScene(scene);
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}
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}
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}
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}
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