MAJOR: Re-organize entire project
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15
Assets/Scripts/Input/InputManager.cs
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15
Assets/Scripts/Input/InputManager.cs
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using UnityEngine;
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namespace Scampz.GameJam.Assets.Scripts
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{
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public class InputManager : MonoBehaviour
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{
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public static InputManager Instance { get; private set; }
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private void Awake()
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{
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if (Instance == null)
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Instance = this;
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}
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}
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}
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