MAJOR: Re-organize entire project
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15
Assets/Scripts/Input/InputManager.cs
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15
Assets/Scripts/Input/InputManager.cs
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using UnityEngine;
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namespace Scampz.GameJam.Assets.Scripts
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{
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public class InputManager : MonoBehaviour
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{
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public static InputManager Instance { get; private set; }
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private void Awake()
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{
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if (Instance == null)
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Instance = this;
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}
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}
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}
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11
Assets/Scripts/Input/InputManager.cs.meta
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11
Assets/Scripts/Input/InputManager.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: b39191ac21e3c3c46b862363cf286165
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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13
Assets/Scripts/Input/InputOptions.cs
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13
Assets/Scripts/Input/InputOptions.cs
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@@ -0,0 +1,13 @@
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namespace Scampz.GameJam.Assets.Scripts
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{
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public static class InputOptions
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{
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public static string Vertical => "Vertical";
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public static string Horizontal => "Horizontal";
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public static string Submit => "Submit";
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public static string Cancel => "Cancel";
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}
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}
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11
Assets/Scripts/Input/InputOptions.cs.meta
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11
Assets/Scripts/Input/InputOptions.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 032f3415ba7c171498cf298f0fb45c7e
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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