MAJOR: Re-organize entire project
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26
Assets/Scripts/Character/CharacterInputController.cs
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26
Assets/Scripts/Character/CharacterInputController.cs
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using UnityEngine;
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namespace Scampz.GameJam.Assets.Scripts
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{
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public class CharacterInputController : MonoBehaviour
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{
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private CharacterController _controller;
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public float Speed = 10f;
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public float RotateSpeed = 1.0f;
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private void Start()
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{
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_controller = GetComponent<CharacterController>();
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}
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void Update()
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{
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// Rotation
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transform.Rotate(0, Input.GetAxis(InputOptions.Horizontal) * RotateSpeed, 0);
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// Move
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var forward = transform.TransformDirection(Vector3.forward);
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var curSpeed = Speed * Input.GetAxis(InputOptions.Vertical);
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_controller.SimpleMove(forward * curSpeed);
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}
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}
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}
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11
Assets/Scripts/Character/CharacterInputController.cs.meta
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11
Assets/Scripts/Character/CharacterInputController.cs.meta
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fileFormatVersion: 2
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guid: 98567cc44adfaf2418a60d67d5fe5fb0
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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