MAJOR: Re-organize entire project
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15
Assets/Scripts/Camera/RotateCamera.cs
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15
Assets/Scripts/Camera/RotateCamera.cs
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using UnityEngine;
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namespace Scampz.GameJam
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{
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public class RotateCamera : MonoBehaviour
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{
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[SerializeField]
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private float speed;
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// Update is called once per frame
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void Update()
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{
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transform.Rotate(0, speed * Time.deltaTime, 0);
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}
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}
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}
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11
Assets/Scripts/Camera/RotateCamera.cs.meta
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11
Assets/Scripts/Camera/RotateCamera.cs.meta
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fileFormatVersion: 2
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guid: 3c0b55c99d081ad42a93db2e5fa0cc79
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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