MAJOR: Re-organize entire project

This commit is contained in:
2022-08-15 11:56:39 -07:00
parent 1e4c73ea1e
commit 49b14df1af
322 changed files with 3010 additions and 33674 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Scampz.GameJam
{
public class AudioPlayer : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}
}

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using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace Scampz.GameJam.Assets.Scripts
{
public class BGMManager : MonoBehaviour
{
public static BGMManager Instance { get; private set; }
[SerializeField]
private AudioSource audioSource;
[SerializeField]
private AudioClip[] backgroundMusic;
private void Awake()
{
if (Instance == null)
Instance = this;
}
public void PlaySong()
{
audioSource.Stop();
var sceneCount = SceneManager.sceneCount;
var scenes = new List<Scene>();
for (var i = 0; i < sceneCount; ++i)
scenes.Add(SceneManager.GetSceneAt(i));
AudioClip audioClipToPlay = null;
if (scenes.Any(x => x.name.Contains("Temple")))
audioClipToPlay = backgroundMusic[0];
if (scenes.Any(x => x.name.Contains("Sanctum")))
audioClipToPlay = backgroundMusic[1];
if (audioClipToPlay != audioSource.clip)
{
audioSource.clip = audioClipToPlay;
audioSource.Play();
}
}
}
}

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using Scampz.GameJam.Assets.Scripts;
using UnityEngine;
namespace Scampz.GameJam
{
public class Footsteps : MonoBehaviour
{
[SerializeField]
private AudioClip grassStep;
[SerializeField]
private AudioClip templeStep;
[SerializeField]
private AudioClip sandStep;
[SerializeField]
private AudioSource audioSource;
private void Step()
{
var clip = GetAudioClip();
audioSource.PlayOneShot(clip);
}
private AudioClip GetAudioClip()
{
var terrainType = TerrainTypeFinder.Find();
switch(terrainType)
{
case TerrainType.Grass:
return grassStep;
case TerrainType.Temple:
return templeStep;
case TerrainType.Sand:
return sandStep;
}
return templeStep;
}
}
}

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