Actual Alpha Build
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@@ -8,13 +8,15 @@ namespace Scampz.GameJam
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private bool loaded = false;
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[SerializeField]
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private string scene;
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[SerializeField]
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private Transform _spawnPoint;
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void OnTriggerEnter(Collider collider)
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{
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if (!loaded && collider.CompareTag("Player"))
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{
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loaded = true;
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GameManager.Instance.LoadScene(scene, LoadSceneMode.Single);
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GameManager.Instance.LoadScene(scene, _spawnPoint, LoadSceneMode.Single);
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}
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}
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}
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