Actual Alpha Build
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@@ -1,4 +1,5 @@
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace Scampz.GameJam.Assets.Scripts.Player
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{
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@@ -21,7 +22,7 @@ namespace Scampz.GameJam.Assets.Scripts.Player
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_canMove = true;
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_animator.SetFloat("Speed", _characterController.velocity.magnitude);
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var rayCasterExists = TryGetComponent<RayCaster>(out var rayCaster);
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if (rayCasterExists)
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if (SceneManager.GetActiveScene().name.Equals("WorldMap") && rayCasterExists)
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_canMove = rayCaster.IsWithinBoundsWithRay();
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}
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