Actual Alpha Build
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@@ -7,7 +7,6 @@ namespace Scampz.GameJam
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public class GameManager : MonoBehaviour
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{
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public static GameManager Instance;
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private LevelChanger _levelChanger;
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private void Awake()
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{
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@@ -16,20 +15,26 @@ namespace Scampz.GameJam
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Destroy(this);
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return;
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}
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Instance = this;
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_levelChanger = GetComponentInChildren<LevelChanger>();
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}
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public void LoadScene(string sceneName, LoadSceneMode loadSceneMode)
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public void LoadScene(string sceneName, Transform spawnPoint, LoadSceneMode loadSceneMode)
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{
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StartCoroutine(LoadSceneAsync(sceneName, loadSceneMode));
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StartCoroutine(LoadSceneAsync(sceneName, spawnPoint, loadSceneMode));
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}
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private IEnumerator LoadSceneAsync(string sceneName, LoadSceneMode loadSceneMode)
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public void LoadFromWorldMap(LoadSceneMode loadSceneMode)
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{
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_levelChanger.FadeAnimation();
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SceneManager.LoadScene("WorldMap", loadSceneMode);
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}
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private IEnumerator LoadSceneAsync(string sceneName, Transform spawnPoint, LoadSceneMode loadSceneMode)
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{
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yield return null;
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var player = GameObject.FindGameObjectWithTag("Player");
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var levelChanger = GetComponentInChildren<LevelChanger>();
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levelChanger.FadeAnimation();
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yield return null;
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var loadSceneOperation = SceneManager.LoadSceneAsync(sceneName, loadSceneMode);
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yield return new WaitForSeconds(3f);
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@@ -44,6 +49,11 @@ namespace Scampz.GameJam
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loadSceneOperation.allowSceneActivation = true;
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yield return loadSceneOperation;
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var cc = player.GetComponent<CharacterController>();
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cc.enabled = false;
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player.transform.position = spawnPoint.position;
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player.transform.rotation = spawnPoint.rotation;
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yield return null;
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}
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}
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}
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