Fix World Camera
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@@ -13,12 +13,6 @@ namespace Scampz.GameJam.Assets.Scripts
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private float currentHitDistance;
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//public bool IsWithinBounds()
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//{
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// var offsetAngle = Quaternion.AngleAxis(rayCastAngle, transform.right);
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// return Physics.Raycast(transform.position, offsetAngle * transform.forward);
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//}
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public bool IsWithinBounds()
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{
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var offsetAngleRight = Quaternion.AngleAxis(rayCastAngle, transform.right);
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