Implement dialogue system
This commit is contained in:
159
Assets/Animations/DialogueBox.controller
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159
Assets/Animations/DialogueBox.controller
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8
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8
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393
Assets/Animations/DialogueBox_Close.anim
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393
Assets/Animations/DialogueBox_Close.anim
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|
--- !u!1001 &4724077999555656976
|
||||||
PrefabInstance:
|
PrefabInstance:
|
||||||
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|
m_ObjectHideFlags: 0
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|
objectReference: {fileID: 0}
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m_SourcePrefab: {fileID: 100100000, guid: b94dae2c147375d42a76d58aeeff11f7, type: 3}
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|
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GameObject:
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m_CorrespondingSourceObject: {fileID: 4724078000224732769, guid: b94dae2c147375d42a76d58aeeff11f7, type: 3}
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8
Assets/Scripts/Dialogue/DialogueInteraction.cs
Normal file
8
Assets/Scripts/Dialogue/DialogueInteraction.cs
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Scampz.GameJam
|
||||||
|
{
|
||||||
|
public class DialogueInteraction : MonoBehaviour
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/Dialogue/DialogueInteraction.cs.meta
Normal file
11
Assets/Scripts/Dialogue/DialogueInteraction.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
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|
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icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -1,6 +1,8 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using Scampz.GameJam.Assets.Scripts;
|
||||||
|
using Scampz.GameJam.Assets.Scripts.Utilities;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
@@ -8,27 +10,28 @@ namespace Scampz.GameJam
|
|||||||
{
|
{
|
||||||
public class DialogueManager : MonoBehaviour
|
public class DialogueManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
[SerializeField]
|
||||||
|
private Animator _animator;
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private TextMeshProUGUI dialogueTextGUI;
|
private TextMeshProUGUI dialogueTextGUI;
|
||||||
public float TextSpeed = 0.1f;
|
[SerializeField]
|
||||||
|
private float _textSpeed = 0.1f;
|
||||||
|
|
||||||
public Queue<string> sentences;
|
private Queue<string> sentences;
|
||||||
|
|
||||||
private static DialogueManager _instance;
|
public static DialogueManager Instance;
|
||||||
|
|
||||||
public static DialogueManager Instance
|
public bool IsTalking = false;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
{
|
{
|
||||||
get
|
if (Instance != null && Instance != this)
|
||||||
{
|
{
|
||||||
if (!_instance)
|
Destroy(this);
|
||||||
{
|
return;
|
||||||
_instance = new GameObject().AddComponent<DialogueManager>();
|
|
||||||
_instance.name = _instance.GetType().ToString();
|
|
||||||
DontDestroyOnLoad(_instance.gameObject);
|
|
||||||
}
|
|
||||||
|
|
||||||
return _instance;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Instance = this;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Start()
|
public void Start()
|
||||||
@@ -36,8 +39,16 @@ namespace Scampz.GameJam
|
|||||||
sentences = new Queue<string>();
|
sentences = new Queue<string>();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (IsTalking && Input.GetButtonDown(InputOptions.Cancel))
|
||||||
|
EndDialogue();
|
||||||
|
}
|
||||||
|
|
||||||
public void StartDialogue(Dialogue dialogue)
|
public void StartDialogue(Dialogue dialogue)
|
||||||
{
|
{
|
||||||
|
_animator.SetBool("IsOpen", true);
|
||||||
|
IsTalking = true;
|
||||||
sentences.Clear();
|
sentences.Clear();
|
||||||
foreach (var sentence in dialogue.sentences)
|
foreach (var sentence in dialogue.sentences)
|
||||||
sentences.Enqueue(sentence);
|
sentences.Enqueue(sentence);
|
||||||
@@ -48,7 +59,10 @@ namespace Scampz.GameJam
|
|||||||
public void DisplayNextSentence()
|
public void DisplayNextSentence()
|
||||||
{
|
{
|
||||||
if (!sentences.Any())
|
if (!sentences.Any())
|
||||||
|
{
|
||||||
EndDialogue();
|
EndDialogue();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
var sentence = sentences.Dequeue();
|
var sentence = sentences.Dequeue();
|
||||||
StopAllCoroutines();
|
StopAllCoroutines();
|
||||||
@@ -63,13 +77,17 @@ namespace Scampz.GameJam
|
|||||||
{
|
{
|
||||||
dialogueTextGUI.text += letter;
|
dialogueTextGUI.text += letter;
|
||||||
yield return null;
|
yield return null;
|
||||||
yield return new WaitForSecondsRealtime(TextSpeed);
|
yield return new WaitForSecondsRealtime(_textSpeed);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
yield return new WaitForKeyDown(InputOptions.Submit);
|
||||||
|
DisplayNextSentence();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void EndDialogue()
|
private void EndDialogue()
|
||||||
{
|
{
|
||||||
// do nothing currently
|
_animator.SetBool("IsOpen", false);
|
||||||
|
IsTalking = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
37
Assets/Scripts/Dialogue/PromptDialogue.cs
Normal file
37
Assets/Scripts/Dialogue/PromptDialogue.cs
Normal file
@@ -0,0 +1,37 @@
|
|||||||
|
using Scampz.GameJam.Assets.Scripts;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Scampz.GameJam
|
||||||
|
{
|
||||||
|
public class PromptDialogue : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
private DialogueTrigger _dialogueTrigger;
|
||||||
|
|
||||||
|
private bool _isWithinRange = false;
|
||||||
|
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
if (other.CompareTag("Player"))
|
||||||
|
_isWithinRange = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerExit(Collider other)
|
||||||
|
{
|
||||||
|
if (other.CompareTag("Player"))
|
||||||
|
_isWithinRange = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (_isWithinRange && Input.GetButtonDown(InputOptions.Submit) && !DialogueManager.Instance.IsTalking)
|
||||||
|
{
|
||||||
|
var player = GameObject.FindGameObjectWithTag("Player");
|
||||||
|
var cc = player.GetComponent<CharacterController>();
|
||||||
|
cc.enabled = false;
|
||||||
|
_dialogueTrigger.TriggerDialogue();
|
||||||
|
cc.enabled = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/Dialogue/PromptDialogue.cs.meta
Normal file
11
Assets/Scripts/Dialogue/PromptDialogue.cs.meta
Normal file
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29
Assets/Scripts/Utilities/WaitForKeyDown.cs
Normal file
29
Assets/Scripts/Utilities/WaitForKeyDown.cs
Normal file
@@ -0,0 +1,29 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Scampz.GameJam.Assets.Scripts.Utilities
|
||||||
|
{
|
||||||
|
public class WaitForKeyDown : CustomYieldInstruction
|
||||||
|
{
|
||||||
|
private List<string> _inputOptions;
|
||||||
|
|
||||||
|
public override bool keepWaiting => !ShouldContinue();
|
||||||
|
|
||||||
|
public WaitForKeyDown(params string[] inputOptions)
|
||||||
|
{
|
||||||
|
_inputOptions = inputOptions.ToList();
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool ShouldContinue()
|
||||||
|
{
|
||||||
|
foreach (var input in _inputOptions)
|
||||||
|
{
|
||||||
|
if (Input.GetButtonDown(input))
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/Utilities/WaitForKeyDown.cs.meta
Normal file
11
Assets/Scripts/Utilities/WaitForKeyDown.cs.meta
Normal file
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||||||
|
m_parseCtrlCharacters: 1
|
||||||
|
m_isOrthographic: 1
|
||||||
|
m_isCullingEnabled: 0
|
||||||
|
m_horizontalMapping: 0
|
||||||
|
m_verticalMapping: 0
|
||||||
|
m_uvLineOffset: 0
|
||||||
|
m_geometrySortingOrder: 0
|
||||||
|
m_IsTextObjectScaleStatic: 0
|
||||||
|
m_VertexBufferAutoSizeReduction: 0
|
||||||
|
m_useMaxVisibleDescender: 1
|
||||||
|
m_pageToDisplay: 1
|
||||||
|
m_margin: {x: 0, y: -24.914513, z: 352.36157, w: -321.4821}
|
||||||
|
m_isUsingLegacyAnimationComponent: 0
|
||||||
|
m_isVolumetricText: 0
|
||||||
|
m_hasFontAssetChanged: 0
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||||||
|
m_baseMaterial: {fileID: 0}
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|
m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
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||||||
--- !u!1001 &8026804466792065685
|
--- !u!1001 &8026804466792065685
|
||||||
PrefabInstance:
|
PrefabInstance:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@@ -292,6 +715,10 @@ PrefabInstance:
|
|||||||
propertyPath: m_Name
|
propertyPath: m_Name
|
||||||
value: LevelChanger
|
value: LevelChanger
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 5162256090866012226, guid: c390af9ecffc95f49bdacd88b68d2399, type: 3}
|
||||||
|
propertyPath: m_Enabled
|
||||||
|
value: 0
|
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|
objectReference: {fileID: 0}
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||||||
m_RemovedComponents: []
|
m_RemovedComponents: []
|
||||||
m_SourcePrefab: {fileID: 100100000, guid: c390af9ecffc95f49bdacd88b68d2399, type: 3}
|
m_SourcePrefab: {fileID: 100100000, guid: c390af9ecffc95f49bdacd88b68d2399, type: 3}
|
||||||
--- !u!4 &2936616004047497683 stripped
|
--- !u!4 &2936616004047497683 stripped
|
||||||
|
|||||||
Reference in New Issue
Block a user