Start of integrating models and pre-rendered backgrounds
This commit is contained in:
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@@ -214,7 +214,7 @@ Transform:
|
|||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 293610880}
|
m_GameObject: {fileID: 293610880}
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
m_LocalPosition: {x: 0, y: 1000, z: 0}
|
||||||
m_LocalScale: {x: 19.2, y: 10.8, z: 1}
|
m_LocalScale: {x: 19.2, y: 10.8, z: 1}
|
||||||
m_ConstrainProportionsScale: 0
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children:
|
m_Children:
|
||||||
|
|||||||
@@ -666,7 +666,7 @@ Transform:
|
|||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_GameObject: {fileID: 1696198989}
|
m_GameObject: {fileID: 1696198989}
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
m_LocalPosition: {x: 0, y: 1, z: -10}
|
m_LocalPosition: {x: 867, y: 184, z: -10}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_ConstrainProportionsScale: 0
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children: []
|
m_Children: []
|
||||||
|
|||||||
@@ -6,10 +6,9 @@ namespace Scampz.GameJam
|
|||||||
{
|
{
|
||||||
public class BaseSceneManager : MonoBehaviour
|
public class BaseSceneManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
// Start is called before the first frame update
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
GameManager.Instance.LoadScene(SceneNames.FirstPreRenderedScene, LoadSceneMode.Additive);
|
GameManager.Instance.LoadScene(SceneNames.SecondPreRenderedScene, LoadSceneMode.Additive);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,5 +1,4 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using Scampz.GameJam.Assets.Scripts;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.SceneManagement;
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
|||||||
15
Assets/Scripts/InputManager.cs
Normal file
15
Assets/Scripts/InputManager.cs
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Scampz.GameJam.Assets.Scripts
|
||||||
|
{
|
||||||
|
public class InputManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public static InputManager Instance { get; private set; }
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
if (Instance == null)
|
||||||
|
Instance = this;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,3 +1,4 @@
|
|||||||
|
using Scampz.GameJam.Assets.Scripts;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace Scampz.GameJam
|
namespace Scampz.GameJam
|
||||||
@@ -14,6 +15,16 @@ namespace Scampz.GameJam
|
|||||||
animator.SetTrigger("FadeOut");
|
animator.SetTrigger("FadeOut");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void EnableControls()
|
||||||
|
{
|
||||||
|
//InputManager.Instance.enabled = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void DisableControls()
|
||||||
|
{
|
||||||
|
//InputManager.Instance.enabled = false;
|
||||||
|
}
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
if (Singleton is not null && Singleton != this)
|
if (Singleton is not null && Singleton != this)
|
||||||
|
|||||||
@@ -8,7 +8,7 @@ TagManager:
|
|||||||
- Default
|
- Default
|
||||||
- TransparentFX
|
- TransparentFX
|
||||||
- Ignore Raycast
|
- Ignore Raycast
|
||||||
-
|
- SecondCamera
|
||||||
- Water
|
- Water
|
||||||
- UI
|
- UI
|
||||||
-
|
-
|
||||||
|
|||||||
Reference in New Issue
Block a user