Add scene transition by interacting with collider

This commit is contained in:
2022-08-13 05:39:46 -07:00
parent 61904c8068
commit 1909b675ed
4 changed files with 351 additions and 10 deletions

View File

@@ -10,7 +10,7 @@ GameObject:
m_Component: m_Component:
- component: {fileID: 5273888998947983220} - component: {fileID: 5273888998947983220}
- component: {fileID: 5273888998947983227} - component: {fileID: 5273888998947983227}
- component: {fileID: 5273888998947983221} - component: {fileID: 2328991410232213318}
m_Layer: 0 m_Layer: 0
m_Name: LevelChanger m_Name: LevelChanger
m_TagString: Untagged m_TagString: Untagged
@@ -30,6 +30,7 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: m_Children:
- {fileID: 4742688877755150028}
- {fileID: 5273888999475873238} - {fileID: 5273888999475873238}
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 0 m_RootOrder: 0
@@ -54,7 +55,7 @@ Animator:
m_HasTransformHierarchy: 1 m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1 m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorControllerStateOnDisable: 0 m_KeepAnimatorControllerStateOnDisable: 0
--- !u!114 &5273888998947983221 --- !u!114 &2328991410232213318
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
@@ -177,7 +178,7 @@ RectTransform:
m_Children: m_Children:
- {fileID: 5273888998968527893} - {fileID: 5273888998968527893}
m_Father: {fileID: 5273888998947983220} m_Father: {fileID: 5273888998947983220}
m_RootOrder: 0 m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0} m_AnchorMax: {x: 0, y: 0}
@@ -245,3 +246,136 @@ MonoBehaviour:
m_BlockingMask: m_BlockingMask:
serializedVersion: 2 serializedVersion: 2
m_Bits: 4294967295 m_Bits: 4294967295
--- !u!1 &5301278863009760468
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4742688877755150028}
- component: {fileID: 5221347320153129735}
- component: {fileID: 63861906758533134}
- component: {fileID: 4326350571106764305}
- component: {fileID: 7499681435681149566}
- component: {fileID: 3166643391406067483}
m_Layer: 0
m_Name: Cube
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4742688877755150028
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5301278863009760468}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -1498.5094, y: -722.8416, z: 0}
m_LocalScale: {x: 10, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 5273888998947983220}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &5221347320153129735
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5301278863009760468}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &63861906758533134
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5301278863009760468}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!65 &4326350571106764305
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5301278863009760468}
m_Material: {fileID: 0}
m_IsTrigger: 1
m_Enabled: 1
serializedVersion: 2
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!95 &7499681435681149566
Animator:
serializedVersion: 4
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5301278863009760468}
m_Enabled: 1
m_Avatar: {fileID: 0}
m_Controller: {fileID: 9100000, guid: 8d2f6406cd97d604a8a3fca1f0e86380, type: 2}
m_CullingMode: 0
m_UpdateMode: 0
m_ApplyRootMotion: 0
m_LinearVelocityBlending: 0
m_StabilizeFeet: 0
m_WarningMessage:
m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorControllerStateOnDisable: 0
--- !u!114 &3166643391406067483
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5301278863009760468}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 4f40ea8e04cfa704eb8b1dc96bffb38f, type: 3}
m_Name:
m_EditorClassIdentifier:
animator: {fileID: 5273888998947983227}
sceneIndex: 1

View File

@@ -35,7 +35,8 @@ AnimatorState:
m_Name: FadeOut m_Name: FadeOut
m_Speed: 1 m_Speed: 1
m_CycleOffset: 0 m_CycleOffset: 0
m_Transitions: [] m_Transitions:
- {fileID: -946921877294185196}
m_StateMachineBehaviours: [] m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0} m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0 m_IKOnFeet: 0
@@ -51,6 +52,28 @@ AnimatorState:
m_MirrorParameter: m_MirrorParameter:
m_CycleOffsetParameter: m_CycleOffsetParameter:
m_TimeParameter: m_TimeParameter:
--- !u!1101 &-946921877294185196
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions: []
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 8010416536009612745}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.25
m_TransitionOffset: 0
m_ExitTime: 0.75
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!91 &9100000 --- !u!91 &9100000
AnimatorController: AnimatorController:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -65,7 +88,7 @@ AnimatorController:
m_DefaultFloat: 0 m_DefaultFloat: 0
m_DefaultInt: 0 m_DefaultInt: 0
m_DefaultBool: 0 m_DefaultBool: 0
m_Controller: {fileID: 0} m_Controller: {fileID: 9100000}
m_AnimatorLayers: m_AnimatorLayers:
- serializedVersion: 5 - serializedVersion: 5
m_Name: Base Layer m_Name: Base Layer

View File

@@ -123,6 +123,11 @@ NavMeshSettings:
debug: debug:
m_Flags: 0 m_Flags: 0
m_NavMeshData: {fileID: 0} m_NavMeshData: {fileID: 0}
--- !u!95 &238549512 stripped
Animator:
m_CorrespondingSourceObject: {fileID: 5273888998947983227, guid: 42a409f4b7800994d855d7ca6d0a819c, type: 3}
m_PrefabInstance: {fileID: 5273888998558250076}
m_PrefabAsset: {fileID: 0}
--- !u!1 &293610880 --- !u!1 &293610880
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -400,6 +405,160 @@ Transform:
m_Father: {fileID: 293610884} m_Father: {fileID: 293610884}
m_RootOrder: 0 m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1135430853 stripped
GameObject:
m_CorrespondingSourceObject: {fileID: 5301278863009760468, guid: 42a409f4b7800994d855d7ca6d0a819c, type: 3}
m_PrefabInstance: {fileID: 5273888998558250076}
m_PrefabAsset: {fileID: 0}
--- !u!114 &1135430858
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1135430853}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 4f40ea8e04cfa704eb8b1dc96bffb38f, type: 3}
m_Name:
m_EditorClassIdentifier:
animator: {fileID: 238549512}
sceneIndex: 1
--- !u!95 &1135430859
Animator:
serializedVersion: 4
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1135430853}
m_Enabled: 1
m_Avatar: {fileID: 0}
m_Controller: {fileID: 9100000, guid: 8d2f6406cd97d604a8a3fca1f0e86380, type: 2}
m_CullingMode: 0
m_UpdateMode: 0
m_ApplyRootMotion: 0
m_LinearVelocityBlending: 0
m_StabilizeFeet: 0
m_WarningMessage:
m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorControllerStateOnDisable: 0
--- !u!1 &2028292572
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2028292577}
- component: {fileID: 2028292576}
- component: {fileID: 2028292575}
- component: {fileID: 2028292574}
- component: {fileID: 2028292573}
m_Layer: 0
m_Name: Capsule (1)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!54 &2028292573
Rigidbody:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2028292572}
serializedVersion: 2
m_Mass: 1
m_Drag: 0
m_AngularDrag: 0.05
m_UseGravity: 1
m_IsKinematic: 0
m_Interpolate: 0
m_Constraints: 0
m_CollisionDetection: 0
--- !u!136 &2028292574
CapsuleCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2028292572}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
m_Radius: 0.5
m_Height: 2
m_Direction: 1
m_Center: {x: 0, y: 0, z: 0}
--- !u!23 &2028292575
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2028292572}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &2028292576
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2028292572}
m_Mesh: {fileID: 10208, guid: 0000000000000000e000000000000000, type: 0}
--- !u!4 &2028292577
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2028292572}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -1037.0093, y: -435.9, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1001 &5273888998558250076 --- !u!1001 &5273888998558250076
PrefabInstance: PrefabInstance:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -407,13 +566,29 @@ PrefabInstance:
m_Modification: m_Modification:
m_TransformParent: {fileID: 0} m_TransformParent: {fileID: 0}
m_Modifications: m_Modifications:
- target: {fileID: 4326350571106764305, guid: 42a409f4b7800994d855d7ca6d0a819c, type: 3}
propertyPath: m_IsTrigger
value: 1
objectReference: {fileID: 0}
- target: {fileID: 4742688877755150028, guid: 42a409f4b7800994d855d7ca6d0a819c, type: 3}
propertyPath: m_RootOrder
value: 1
objectReference: {fileID: 0}
- target: {fileID: 4742688877755150028, guid: 42a409f4b7800994d855d7ca6d0a819c, type: 3}
propertyPath: m_LocalPosition.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 5273888998947983220, guid: 42a409f4b7800994d855d7ca6d0a819c, type: 3} - target: {fileID: 5273888998947983220, guid: 42a409f4b7800994d855d7ca6d0a819c, type: 3}
propertyPath: m_RootOrder propertyPath: m_RootOrder
value: 0 value: 0
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 5273888998947983220, guid: 42a409f4b7800994d855d7ca6d0a819c, type: 3}
propertyPath: m_LocalScale.x
value: 1
objectReference: {fileID: 0}
- target: {fileID: 5273888998947983220, guid: 42a409f4b7800994d855d7ca6d0a819c, type: 3} - target: {fileID: 5273888998947983220, guid: 42a409f4b7800994d855d7ca6d0a819c, type: 3}
propertyPath: m_LocalPosition.x propertyPath: m_LocalPosition.x
value: 461.5 value: 461.50012
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 5273888998947983220, guid: 42a409f4b7800994d855d7ca6d0a819c, type: 3} - target: {fileID: 5273888998947983220, guid: 42a409f4b7800994d855d7ca6d0a819c, type: 3}
propertyPath: m_LocalPosition.y propertyPath: m_LocalPosition.y
@@ -429,15 +604,15 @@ PrefabInstance:
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 5273888998947983220, guid: 42a409f4b7800994d855d7ca6d0a819c, type: 3} - target: {fileID: 5273888998947983220, guid: 42a409f4b7800994d855d7ca6d0a819c, type: 3}
propertyPath: m_LocalRotation.x propertyPath: m_LocalRotation.x
value: 0 value: -0
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 5273888998947983220, guid: 42a409f4b7800994d855d7ca6d0a819c, type: 3} - target: {fileID: 5273888998947983220, guid: 42a409f4b7800994d855d7ca6d0a819c, type: 3}
propertyPath: m_LocalRotation.y propertyPath: m_LocalRotation.y
value: 0 value: -0
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 5273888998947983220, guid: 42a409f4b7800994d855d7ca6d0a819c, type: 3} - target: {fileID: 5273888998947983220, guid: 42a409f4b7800994d855d7ca6d0a819c, type: 3}
propertyPath: m_LocalRotation.z propertyPath: m_LocalRotation.z
value: 0 value: -0
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 5273888998947983220, guid: 42a409f4b7800994d855d7ca6d0a819c, type: 3} - target: {fileID: 5273888998947983220, guid: 42a409f4b7800994d855d7ca6d0a819c, type: 3}
propertyPath: m_LocalEulerAnglesHint.x propertyPath: m_LocalEulerAnglesHint.x
@@ -451,6 +626,10 @@ PrefabInstance:
propertyPath: m_LocalEulerAnglesHint.z propertyPath: m_LocalEulerAnglesHint.z
value: 0 value: 0
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 5273888998947983221, guid: 42a409f4b7800994d855d7ca6d0a819c, type: 3}
propertyPath: m_Enabled
value: 1
objectReference: {fileID: 0}
- target: {fileID: 5273888998947983221, guid: 42a409f4b7800994d855d7ca6d0a819c, type: 3} - target: {fileID: 5273888998947983221, guid: 42a409f4b7800994d855d7ca6d0a819c, type: 3}
propertyPath: sceneIndex propertyPath: sceneIndex
value: 1 value: 1
@@ -459,5 +638,9 @@ PrefabInstance:
propertyPath: m_Name propertyPath: m_Name
value: LevelChanger value: LevelChanger
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 5273888998947983227, guid: 42a409f4b7800994d855d7ca6d0a819c, type: 3}
propertyPath: m_Enabled
value: 1
objectReference: {fileID: 0}
m_RemovedComponents: [] m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 42a409f4b7800994d855d7ca6d0a819c, type: 3} m_SourcePrefab: {fileID: 100100000, guid: 42a409f4b7800994d855d7ca6d0a819c, type: 3}

View File

@@ -20,7 +20,8 @@ namespace Scampz.GameJam
public void OnTriggerEnter(Collider collider) public void OnTriggerEnter(Collider collider)
{ {
FadeToLevel(); animator.SetTrigger("FadeOut");
StartCoroutine(LoadScene(sceneIndex));
} }
public void OnFadeComplete() public void OnFadeComplete()