Fix dialogue box related bugs
This commit is contained in:
@@ -63,15 +63,6 @@ AnimationClip:
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@@ -123,6 +114,25 @@ AnimationClip:
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path: Text Bubble
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inSlope: Infinity
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outSlope: Infinity
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path: Character Text
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classID: 1
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script: {fileID: 0}
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m_PPtrCurves: []
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m_SampleRate: 60
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m_WrapMode: 0
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@@ -152,6 +162,13 @@ AnimationClip:
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typeID: 114
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customType: 24
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isPPtrCurve: 0
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- serializedVersion: 2
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path: 983765927
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path: 983765927
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attribute: 3
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@@ -327,15 +344,6 @@ AnimationClip:
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 1
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outSlope: Infinity
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value: 0
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inSlope: Infinity
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outSlope: Infinity
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@@ -387,6 +395,25 @@ AnimationClip:
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path: Text Bubble
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classID: 114
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script: {fileID: 11500000, guid: 1344c3c82d62a2a41a3576d8abb8e3ea, type: 3}
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- curve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 0
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inSlope: Infinity
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outSlope: Infinity
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tangentMode: 103
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weightedMode: 0
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inWeight: 0
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outWeight: 0
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_IsActive
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path: Character Text
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classID: 1
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script: {fileID: 0}
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m_EulerEditorCurves: []
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m_HasGenericRootTransform: 0
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m_HasMotionFloatCurves: 0
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@@ -142,6 +142,25 @@ AnimationClip:
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path: Text Bubble
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classID: 114
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script: {fileID: 11500000, guid: 1344c3c82d62a2a41a3576d8abb8e3ea, type: 3}
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- curve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 1
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inSlope: Infinity
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outSlope: Infinity
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m_RotationOrder: 4
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attribute: m_IsActive
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path: Character Text
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classID: 1
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script: {fileID: 0}
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m_PPtrCurves: []
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m_SampleRate: 60
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m_WrapMode: 0
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@@ -185,6 +204,13 @@ AnimationClip:
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typeID: 114
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customType: 24
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isPPtrCurve: 0
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- serializedVersion: 2
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path: 983765927
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attribute: 2086281974
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script: {fileID: 0}
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typeID: 1
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customType: 0
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isPPtrCurve: 0
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pptrCurveMapping: []
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m_AnimationClipSettings:
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serializedVersion: 2
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@@ -450,6 +476,25 @@ AnimationClip:
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path: Text Bubble
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classID: 114
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script: {fileID: 11500000, guid: 1344c3c82d62a2a41a3576d8abb8e3ea, type: 3}
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- curve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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inSlope: Infinity
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outSlope: Infinity
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_IsActive
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path: Character Text
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classID: 1
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script: {fileID: 0}
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m_HasMotionFloatCurves: 0
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@@ -882,9 +882,15 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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dialogue:
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sentences:
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Sentences:
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- hey dude
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- just testing stuff out
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SoundEffect:
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audioClip: {fileID: 8300000, guid: cde99aa876cd4a948a9f0ab587d8254f, type: 3}
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pitchMin: 1
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pitchMax: 1
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volumeMin: 1
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volumeMax: 1
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--- !u!114 &514570066
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MonoBehaviour:
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@@ -2575,11 +2581,6 @@ GameObject:
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m_PrefabInstance: {fileID: 1614487504}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &1614487508 stripped
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GameObject:
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m_PrefabInstance: {fileID: 1614487504}
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m_PrefabAsset: {fileID: 0}
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--- !u!64 &1614487509
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MeshCollider:
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m_ObjectHideFlags: 0
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@@ -2640,14 +2641,6 @@ Rigidbody:
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m_Interpolate: 0
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m_Constraints: 0
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m_CollisionDetection: 0
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--- !u!81 &1614487513
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AudioListener:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1614487508}
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m_Enabled: 1
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--- !u!1 &1620235925
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GameObject:
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@@ -2800,6 +2793,10 @@ PrefabInstance:
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@@ -2852,6 +2849,10 @@ PrefabInstance:
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- target: {fileID: 9106198387064842738, guid: 8ceeae119e95aeb46b0ece6d23daffbd, type: 3}
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value: 1
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 8ceeae119e95aeb46b0ece6d23daffbd, type: 3}
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--- !u!4 &1631886794 stripped
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@@ -3378,11 +3379,6 @@ GameObject:
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m_CorrespondingSourceObject: {fileID: -8391222552659086748, guid: bfd7d3a6fef198440ba822090afd086d, type: 3}
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m_PrefabInstance: {fileID: 1996453966}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &1996453969 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 65702495048144492, guid: bfd7d3a6fef198440ba822090afd086d, type: 3}
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m_PrefabInstance: {fileID: 1996453966}
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m_PrefabAsset: {fileID: 0}
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--- !u!64 &1996453970
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MeshCollider:
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m_ObjectHideFlags: 0
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@@ -3413,14 +3409,6 @@ Rigidbody:
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m_Interpolate: 0
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m_Constraints: 0
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m_CollisionDetection: 0
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--- !u!81 &1996453972
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AudioListener:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1996453969}
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m_Enabled: 1
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--- !u!20 &1996453977 stripped
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Camera:
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m_CorrespondingSourceObject: {fileID: -1853094968961178454, guid: bfd7d3a6fef198440ba822090afd086d, type: 3}
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@@ -6,6 +6,9 @@ namespace Scampz.GameJam
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public class Dialogue
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{
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[TextArea(3, 10)]
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public string[] sentences;
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public string[] Sentences;
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[SerializeField]
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public SFXClip SoundEffect;
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}
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}
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@@ -9,12 +9,13 @@ using UnityEngine;
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namespace Scampz.GameJam
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{
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[RequireComponent(typeof(TextMeshProUGUI))]
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public class DialogueManager : MonoBehaviour
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{
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[SerializeField]
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private Animator _animator;
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||||
[SerializeField]
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private TextMeshProUGUI dialogueTextGUI;
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private TextMeshProUGUI _dialogueTextGUI;
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||||
[SerializeField]
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||||
private float _defaultTextSpeed = 0.1f;
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||||
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@@ -56,13 +57,20 @@ namespace Scampz.GameJam
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_animator.SetBool("IsOpen", true);
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IsTalking = true;
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sentences.Clear();
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foreach (var sentence in dialogue.sentences)
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foreach (var sentence in dialogue.Sentences)
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sentences.Enqueue(sentence);
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DisplayNextSentence();
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DisplayNextSentence(dialogue);
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}
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public void DisplayNextSentence()
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private IEnumerator PlayAudioCoroutine(SFXClip soundEffect)
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{
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yield return null;
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SFXManager.Instance.PlaySoundEffect(soundEffect.audioClip.name);
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yield return null;
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}
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|
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public void DisplayNextSentence(Dialogue dialogue)
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{
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if (!sentences.Any())
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{
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@@ -71,34 +79,33 @@ namespace Scampz.GameJam
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return;
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}
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SFXManager.Instance.PlaySoundEffect(SoundEffectName.Narration);
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|
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var sentence = sentences.Dequeue();
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StopAllCoroutines();
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StartCoroutine(TypeSentence(sentence));
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StartCoroutine(TypeSentence(sentence, dialogue));
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StartCoroutine(nameof(PlayAudioCoroutine), dialogue.SoundEffect);
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}
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|
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private IEnumerator TypeSentence(string sentence)
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private IEnumerator TypeSentence(string sentence, Dialogue dialogue)
|
||||
{
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|
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dialogueTextGUI.text = string.Empty;
|
||||
_dialogueTextGUI.text = string.Empty;
|
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foreach (var letter in sentence.ToCharArray())
|
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{
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dialogueTextGUI.text += letter;
|
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_dialogueTextGUI.text += letter;
|
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yield return null;
|
||||
yield return new WaitForSeconds(_currentTextSpeed);
|
||||
}
|
||||
|
||||
yield return new WaitForSeconds(1f);
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||||
SFXManager.Instance.StopSoundEffect();
|
||||
yield return new WaitForKeyDown(InputOptions.Submit);
|
||||
SFXManager.Instance.PlaySoundEffect(SoundEffectName.Ok);
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DisplayNextSentence();
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DisplayNextSentence(dialogue);
|
||||
}
|
||||
|
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private void EndDialogue()
|
||||
{
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||||
_animator.SetBool("IsOpen", false);
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_dialogueTextGUI.text = string.Empty;
|
||||
IsTalking = false;
|
||||
SFXManager.Instance.StopSoundEffect();
|
||||
}
|
||||
|
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@@ -318,6 +318,7 @@ GameObject:
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m_Component:
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- component: {fileID: 3584299649035273204}
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- component: {fileID: 3584299649035273207}
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m_Layer: 0
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m_Name: BGM Manager
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m_TagString: Untagged
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@@ -353,6 +354,102 @@ MonoBehaviour:
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m_PlayOnAwake: 1
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m_Volume: 1
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Mute: 0
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Spatialize: 0
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SpatializePostEffects: 0
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--- !u!1 &3584299649216310804
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@@ -404,8 +503,8 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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_animator: {fileID: 992122626}
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dialogueTextGUI: {fileID: 36671747401237298}
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_textSpeed: 0.1
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_dialogueTextGUI: {fileID: 36671747401237298}
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_defaultTextSpeed: 0.1
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IsTalking: 0
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--- !u!82 &8281504758914613877
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AudioSource:
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@@ -503,6 +602,103 @@ AudioSource:
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--- !u!222 &8072501972480730054
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Reference in New Issue
Block a user