Compare commits
2 Commits
c13f80e2ab
...
fa305f9852
| Author | SHA1 | Date | |
|---|---|---|---|
| fa305f9852 | |||
| 8391a47e4e |
@@ -1,16 +1,15 @@
|
||||
using RPGLibrary.Abstraction.Character;
|
||||
using RPGLibrary.Abstraction.Services;
|
||||
using RPGLibrary.Abstraction.Services;
|
||||
using RPGLibrary.Command;
|
||||
|
||||
namespace RPGLibrary.Implementation.Command
|
||||
{
|
||||
public class AttackCommand : ICommand
|
||||
public class AttackCommand : ICommand<Character>
|
||||
{
|
||||
private readonly Character[] _target;
|
||||
private readonly StrengthAttackData _attackData;
|
||||
private readonly IDamageCalculator<StrengthAttackData> _damageCalculator;
|
||||
private readonly IDamageCalculator<Character, StrengthAttackData> _damageCalculator;
|
||||
|
||||
public AttackCommand(Character[] target, StrengthAttackData attackData, IDamageCalculator<StrengthAttackData> damageCalculator)
|
||||
public AttackCommand(Character[] target, StrengthAttackData attackData, IDamageCalculator<Character, StrengthAttackData> damageCalculator)
|
||||
{
|
||||
_target = target;
|
||||
_attackData = attackData;
|
||||
@@ -18,11 +17,12 @@ namespace RPGLibrary.Implementation.Command
|
||||
}
|
||||
|
||||
|
||||
public async IAsyncEnumerable<ICharacter> Execute()
|
||||
public async IAsyncEnumerable<Character> Execute()
|
||||
|
||||
{
|
||||
foreach (var character in _target)
|
||||
{
|
||||
var damage = _damageCalculator.Calculate(character, (dynamic)_attackData);
|
||||
var damage = _damageCalculator.Calculate(character, _attackData);
|
||||
var newCurrentHP = new HP(character.HP.Value - damage, character.HP.Maximum);
|
||||
yield return character.With(newCurrentHP);
|
||||
}
|
||||
|
||||
@@ -25,7 +25,7 @@ namespace RPGLibrary.Implementation
|
||||
return $"{HP}, {Strength}, {Defense}";
|
||||
}
|
||||
|
||||
public ICharacter With(HP hp) => new Character(Name, hp, Strength, Defense);
|
||||
public Character With(HP hp) => new Character(Name, hp, Strength, Defense);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -2,7 +2,6 @@
|
||||
|
||||
namespace RPGLibrary.Implementation
|
||||
{
|
||||
public record StrengthAttackData(ICharacter Source, StrengthAttribute Strength)
|
||||
: AttackData(Source, Strength);
|
||||
public record StrengthAttackData(ICharacter Source, StrengthAttribute Strength) : AttackData(Source, Strength);
|
||||
|
||||
}
|
||||
@@ -1,15 +1,11 @@
|
||||
using RPGLibrary.Abstraction.Character;
|
||||
using RPGLibrary.Abstraction.Services;
|
||||
using RPGLibrary.Abstraction.Services;
|
||||
|
||||
namespace RPGLibrary.Implementation
|
||||
{
|
||||
public class StrengthBasedDamageCalculator : IDamageCalculator<StrengthAttackData>
|
||||
public class StrengthBasedDamageCalculator : IDamageCalculator<Character, StrengthAttackData>
|
||||
{
|
||||
public double Calculate(ICharacter target, StrengthAttackData attackData)
|
||||
=> CalculateInternal((dynamic)target, attackData);
|
||||
|
||||
private double CalculateInternal(Character target, StrengthAttackData attackData)
|
||||
=> Math.Clamp(attackData.Strength.Value - target.Defense.Value, RPGConstants.MinDamage, RPGConstants.MaxDamage);
|
||||
public double Calculate(Character target, StrengthAttackData attackData)
|
||||
=> Math.Clamp(attackData.Strength.Value - target.Defense.Value, RPGConstants.MinDamage, RPGConstants.MaxDamage);
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -16,13 +16,13 @@ namespace RPGLibrary.Test
|
||||
var attackData = new StrengthAttackData(source, source.Strength);
|
||||
var command = new AttackCommand(new[] { target }, attackData, damageCalculator);
|
||||
var commands = new[] { command };
|
||||
var results = CommandExecuter.Singleton.Execute(commands, new CancellationToken());
|
||||
var results = CommandExecuter.Singleton.Execute<Character>(commands, new CancellationToken());
|
||||
var actual = new List<Character>();
|
||||
|
||||
await foreach (var resultOfCommand in results)
|
||||
{
|
||||
await foreach (var resultOfAttack in resultOfCommand)
|
||||
actual.Add((Character)resultOfAttack);
|
||||
actual.Add(resultOfAttack);
|
||||
|
||||
}
|
||||
|
||||
@@ -45,13 +45,13 @@ namespace RPGLibrary.Test
|
||||
var command = new AttackCommand(target, attackData, damageCalculator);
|
||||
|
||||
var commands = new[] { command };
|
||||
var results = CommandExecuter.Singleton.Execute(commands, new CancellationToken());
|
||||
var results = CommandExecuter.Singleton.Execute<Character>(commands, new CancellationToken());
|
||||
var actual = new List<Character>();
|
||||
|
||||
await foreach (var resultOfCommand in results)
|
||||
{
|
||||
await foreach (var resultOfAttack in resultOfCommand)
|
||||
actual.Add((Character)resultOfAttack);
|
||||
actual.Add(resultOfAttack);
|
||||
|
||||
}
|
||||
|
||||
@@ -78,14 +78,14 @@ namespace RPGLibrary.Test
|
||||
var commandC = new AttackCommand(target, attackData, damageCalculator);
|
||||
|
||||
var commands = new[] { commandA, commandB, commandC };
|
||||
var results = CommandExecuter.Singleton.Execute(commands, new CancellationToken());
|
||||
var results = CommandExecuter.Singleton.Execute<Character>(commands, new CancellationToken());
|
||||
|
||||
await foreach (var resultOfCommand in results)
|
||||
{
|
||||
var characterList = new List<Character>();
|
||||
await foreach (var r in resultOfCommand)
|
||||
{
|
||||
characterList.Add((Character)r);
|
||||
characterList.Add(r);
|
||||
}
|
||||
|
||||
Assert.That(characterList[0].HP.Value, Is.EqualTo(32));
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
using System.Runtime.CompilerServices;
|
||||
using RPGLibrary.Abstraction.Character;
|
||||
|
||||
namespace RPGLibrary.Command
|
||||
{
|
||||
@@ -12,8 +11,8 @@ namespace RPGLibrary.Command
|
||||
|
||||
private CommandExecuter() { }
|
||||
|
||||
public async IAsyncEnumerable<IAsyncEnumerable<ICharacter>> Execute(
|
||||
IEnumerable<ICommand> commands,
|
||||
public async IAsyncEnumerable<IAsyncEnumerable<T>> Execute<T>(
|
||||
IEnumerable<ICommand<T>> commands,
|
||||
[EnumeratorCancellation] CancellationToken ct)
|
||||
{
|
||||
foreach (var command in commands)
|
||||
|
||||
@@ -1,10 +1,8 @@
|
||||
using RPGLibrary.Abstraction.Character;
|
||||
|
||||
namespace RPGLibrary.Command
|
||||
namespace RPGLibrary.Command
|
||||
{
|
||||
public interface ICommand
|
||||
public interface ICommand<T>
|
||||
{
|
||||
public IAsyncEnumerable<ICharacter> Execute();
|
||||
public IAsyncEnumerable<T> Execute();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -2,10 +2,12 @@
|
||||
|
||||
namespace RPGLibrary.Abstraction.Services
|
||||
{
|
||||
public interface IDamageCalculator<TAttackData>
|
||||
where TAttackData : AttackData
|
||||
public interface IDamageCalculator<TCharacter, TAttackData>
|
||||
where TCharacter : ICharacter
|
||||
where TAttackData : AttackData
|
||||
|
||||
{
|
||||
double Calculate(ICharacter target, TAttackData attackData);
|
||||
double Calculate(TCharacter target, TAttackData attackData);
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user