Fix typing
This commit is contained in:
@@ -1,10 +1,9 @@
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using RPGLibrary.Abstraction.Character;
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using RPGLibrary.Abstraction.Services;
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using RPGLibrary.Abstraction.Services;
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using RPGLibrary.Command;
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using RPGLibrary.Command;
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namespace RPGLibrary.Implementation.Command
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namespace RPGLibrary.Implementation.Command
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{
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{
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public class AttackCommand : ICommand
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public class AttackCommand : ICommand<Character>
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{
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{
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private readonly Character[] _target;
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private readonly Character[] _target;
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private readonly StrengthAttackData _attackData;
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private readonly StrengthAttackData _attackData;
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@@ -18,11 +17,12 @@ namespace RPGLibrary.Implementation.Command
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}
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}
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public async IAsyncEnumerable<ICharacter> Execute()
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public async IAsyncEnumerable<Character> Execute()
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{
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{
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foreach (var character in _target)
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foreach (var character in _target)
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{
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{
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var damage = _damageCalculator.Calculate(character, (dynamic)_attackData);
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var damage = _damageCalculator.Calculate(character, _attackData);
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var newCurrentHP = new HP(character.HP.Value - damage, character.HP.Maximum);
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var newCurrentHP = new HP(character.HP.Value - damage, character.HP.Maximum);
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yield return character.With(newCurrentHP);
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yield return character.With(newCurrentHP);
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}
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}
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@@ -25,7 +25,7 @@ namespace RPGLibrary.Implementation
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return $"{HP}, {Strength}, {Defense}";
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return $"{HP}, {Strength}, {Defense}";
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}
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}
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public ICharacter With(HP hp) => new Character(Name, hp, Strength, Defense);
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public Character With(HP hp) => new Character(Name, hp, Strength, Defense);
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}
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}
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}
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}
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@@ -16,13 +16,13 @@ namespace RPGLibrary.Test
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var attackData = new StrengthAttackData(source, source.Strength);
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var attackData = new StrengthAttackData(source, source.Strength);
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var command = new AttackCommand(new[] { target }, attackData, damageCalculator);
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var command = new AttackCommand(new[] { target }, attackData, damageCalculator);
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var commands = new[] { command };
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var commands = new[] { command };
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var results = CommandExecuter.Singleton.Execute(commands, new CancellationToken());
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var results = CommandExecuter.Singleton.Execute<Character>(commands, new CancellationToken());
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var actual = new List<Character>();
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var actual = new List<Character>();
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await foreach (var resultOfCommand in results)
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await foreach (var resultOfCommand in results)
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{
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{
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await foreach (var resultOfAttack in resultOfCommand)
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await foreach (var resultOfAttack in resultOfCommand)
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actual.Add((Character)resultOfAttack);
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actual.Add(resultOfAttack);
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}
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}
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@@ -45,13 +45,13 @@ namespace RPGLibrary.Test
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var command = new AttackCommand(target, attackData, damageCalculator);
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var command = new AttackCommand(target, attackData, damageCalculator);
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var commands = new[] { command };
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var commands = new[] { command };
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var results = CommandExecuter.Singleton.Execute(commands, new CancellationToken());
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var results = CommandExecuter.Singleton.Execute<Character>(commands, new CancellationToken());
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var actual = new List<Character>();
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var actual = new List<Character>();
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await foreach (var resultOfCommand in results)
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await foreach (var resultOfCommand in results)
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{
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{
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await foreach (var resultOfAttack in resultOfCommand)
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await foreach (var resultOfAttack in resultOfCommand)
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actual.Add((Character)resultOfAttack);
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actual.Add(resultOfAttack);
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}
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}
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@@ -78,14 +78,14 @@ namespace RPGLibrary.Test
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var commandC = new AttackCommand(target, attackData, damageCalculator);
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var commandC = new AttackCommand(target, attackData, damageCalculator);
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var commands = new[] { commandA, commandB, commandC };
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var commands = new[] { commandA, commandB, commandC };
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var results = CommandExecuter.Singleton.Execute(commands, new CancellationToken());
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var results = CommandExecuter.Singleton.Execute<Character>(commands, new CancellationToken());
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await foreach (var resultOfCommand in results)
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await foreach (var resultOfCommand in results)
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{
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{
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var characterList = new List<Character>();
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var characterList = new List<Character>();
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await foreach (var r in resultOfCommand)
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await foreach (var r in resultOfCommand)
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{
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{
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characterList.Add((Character)r);
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characterList.Add(r);
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}
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}
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Assert.That(characterList[0].HP.Value, Is.EqualTo(32));
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Assert.That(characterList[0].HP.Value, Is.EqualTo(32));
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@@ -1,5 +1,4 @@
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using System.Runtime.CompilerServices;
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using System.Runtime.CompilerServices;
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using RPGLibrary.Abstraction.Character;
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namespace RPGLibrary.Command
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namespace RPGLibrary.Command
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{
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{
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@@ -12,8 +11,8 @@ namespace RPGLibrary.Command
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private CommandExecuter() { }
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private CommandExecuter() { }
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public async IAsyncEnumerable<IAsyncEnumerable<ICharacter>> Execute(
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public async IAsyncEnumerable<IAsyncEnumerable<T>> Execute<T>(
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IEnumerable<ICommand> commands,
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IEnumerable<ICommand<T>> commands,
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[EnumeratorCancellation] CancellationToken ct)
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[EnumeratorCancellation] CancellationToken ct)
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{
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{
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foreach (var command in commands)
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foreach (var command in commands)
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@@ -1,10 +1,8 @@
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using RPGLibrary.Abstraction.Character;
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namespace RPGLibrary.Command
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namespace RPGLibrary.Command
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{
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{
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public interface ICommand
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public interface ICommand<T>
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{
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{
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public IAsyncEnumerable<ICharacter> Execute();
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public IAsyncEnumerable<T> Execute();
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}
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}
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}
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}
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