[gd_scene load_steps=5 format=3 uid="uid://ds2y8l8onrs4f"] [ext_resource type="Script" path="res://Scripts/Blizzard.cs" id="1_rqtsv"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_pd0mo"] albedo_color = Color(0.137255, 0.447059, 0.796078, 1) [sub_resource type="SphereMesh" id="SphereMesh_g0pbs"] radial_segments = 4 rings = 1 [sub_resource type="SphereShape3D" id="SphereShape3D_xe0sc"] [node name="Blizzard" type="Node3D"] script = ExtResource("1_rqtsv") _projectileSpeed = 10.0 [node name="RigidBody3D" type="RigidBody3D" parent="."] collision_layer = 0 collision_mask = 16 mass = 0.01 gravity_scale = 0.0 [node name="MeshInstance3D" type="MeshInstance3D" parent="RigidBody3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.11373, 0) material_override = SubResource("StandardMaterial3D_pd0mo") mesh = SubResource("SphereMesh_g0pbs") skeleton = NodePath("../..") [node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.11958, 0) shape = SubResource("SphereShape3D_xe0sc")