[gd_scene load_steps=10 format=3 uid="uid://oq32v4vt173t"] [ext_resource type="PackedScene" uid="uid://d20uxkpid4ynd" path="res://Models/vivi1.gltf" id="1_mqt2m"] [ext_resource type="Script" path="res://Scripts/CharacterBody3D.cs" id="1_ry77d"] [ext_resource type="Script" path="res://Scenes/CameraSystem.cs" id="3_5ecw2"] [sub_resource type="BoxShape3D" id="BoxShape3D_8verc"] size = Vector3(100, 2, 100) [sub_resource type="BoxMesh" id="BoxMesh_0jrjy"] size = Vector3(100, 2, 100) [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_v20i5"] radius = 0.3345 height = 1.0 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_8y7we"] albedo_color = Color(0.937255, 0, 0.298039, 1) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_vn8ij"] albedo_color = Color(0.509804, 0.584314, 1, 1) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ultw4"] albedo_color = Color(1, 1, 0, 1) [node name="Main" type="Node"] [node name="StaticBody3D" type="StaticBody3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.06471, 0) [node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"] shape = SubResource("BoxShape3D_8verc") [node name="MeshInstance3D" type="MeshInstance3D" parent="StaticBody3D"] mesh = SubResource("BoxMesh_0jrjy") [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(1, 0, 0, 0, 0.770914, 0.63694, 0, -0.63694, 0.770914, 0, 19.7871, 33.6204) [node name="CharacterBody3D" type="CharacterBody3D" parent="."] transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, -0.242191, 0) collision_layer = 2 script = ExtResource("1_ry77d") _sensitivityHorizontal = 0.01 _sensitivityVertical = 0.01 [node name="Pivot" type="Node3D" parent="CharacterBody3D"] transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 0, 0, 0) [node name="vivi1" parent="CharacterBody3D/Pivot" instance=ExtResource("1_mqt2m")] transform = Transform3D(-0.01, 0, -8.74228e-10, 0, 0.01, 0, 8.74228e-10, 0, -0.01, 0, 0.20569, 0) [node name="CollisionShape3D" type="CollisionShape3D" parent="CharacterBody3D"] transform = Transform3D(1, 0, 7.10543e-15, 0, 1, 0, -7.10543e-15, 0, 1, 0, 0.690513, 0) shape = SubResource("CapsuleShape3D_v20i5") [node name="Node3D" type="Node3D" parent="CharacterBody3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.495499, 0) [node name="CameraMount" type="SpringArm3D" parent="CharacterBody3D"] transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 1.04459e-07, 1.07272, -1.19487) spring_length = 2.0 margin = 0.2 script = ExtResource("3_5ecw2") _sensitivityHorizontal = 0.03 _sensitivityVertical = 0.03 [node name="Camera3D" type="Camera3D" parent="CharacterBody3D/CameraMount"] current = true far = 54.29 [node name="Boxes" type="Node" parent="."] [node name="CSGBox3D" type="CSGBox3D" parent="Boxes"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.64941, 0.331903, -5.41311) material_override = SubResource("StandardMaterial3D_8y7we") use_collision = true size = Vector3(2.97826, 5.85842, 2.94616) [node name="CSGBox3D2" type="CSGBox3D" parent="Boxes"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.71382, 0.35579, -10.8262) material_override = SubResource("StandardMaterial3D_vn8ij") use_collision = true size = Vector3(1, 1, 4.24746) [node name="CSGBox3D3" type="CSGBox3D" parent="Boxes"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.54678, 0.383205, 4.07192) material_override = SubResource("StandardMaterial3D_ultw4") use_collision = true size = Vector3(15.0266, 4.74018, 1)