Buddy system
This commit is contained in:
320
Models/moogle.gltf
Normal file
320
Models/moogle.gltf
Normal file
File diff suppressed because one or more lines are too long
32
Models/moogle.gltf.import
Normal file
32
Models/moogle.gltf.import
Normal file
@@ -0,0 +1,32 @@
|
||||
[remap]
|
||||
|
||||
importer="scene"
|
||||
importer_version=1
|
||||
type="PackedScene"
|
||||
uid="uid://c13g5orvyhy1p"
|
||||
path="res://.godot/imported/moogle.gltf-cb3e71457a0e4b992263c01638cdc422.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Models/moogle.gltf"
|
||||
dest_files=["res://.godot/imported/moogle.gltf-cb3e71457a0e4b992263c01638cdc422.scn"]
|
||||
|
||||
[params]
|
||||
|
||||
nodes/root_type="Node3D"
|
||||
nodes/root_name="Scene Root"
|
||||
nodes/apply_root_scale=true
|
||||
nodes/root_scale=1.0
|
||||
meshes/ensure_tangents=true
|
||||
meshes/generate_lods=true
|
||||
meshes/create_shadow_meshes=true
|
||||
meshes/light_baking=1
|
||||
meshes/lightmap_texel_size=0.2
|
||||
skins/use_named_skins=true
|
||||
animation/import=true
|
||||
animation/fps=30
|
||||
animation/trimming=false
|
||||
animation/remove_immutable_tracks=true
|
||||
import_script/path=""
|
||||
_subresources={}
|
||||
gltf/embedded_image_handling=1
|
||||
BIN
Models/moogle_texture000.png
Normal file
BIN
Models/moogle_texture000.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 14 KiB |
36
Models/moogle_texture000.png.import
Normal file
36
Models/moogle_texture000.png.import
Normal file
@@ -0,0 +1,36 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://clatht61o8ysx"
|
||||
path.s3tc="res://.godot/imported/moogle_texture000.png-81375ea5d6ce80c829861fd48397b3eb.s3tc.ctex"
|
||||
metadata={
|
||||
"imported_formats": ["s3tc_bptc"],
|
||||
"vram_texture": true
|
||||
}
|
||||
generator_parameters={}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Models/moogle_texture000.png"
|
||||
dest_files=["res://.godot/imported/moogle_texture000.png-81375ea5d6ce80c829861fd48397b3eb.s3tc.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=2
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=true
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
||||
BIN
Models/moogle_texture001.png
Normal file
BIN
Models/moogle_texture001.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 14 KiB |
36
Models/moogle_texture001.png.import
Normal file
36
Models/moogle_texture001.png.import
Normal file
@@ -0,0 +1,36 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://6p1sry36fbd4"
|
||||
path.s3tc="res://.godot/imported/moogle_texture001.png-1591f8e33ffe1ebbb8a7f6bd4b0ff820.s3tc.ctex"
|
||||
metadata={
|
||||
"imported_formats": ["s3tc_bptc"],
|
||||
"vram_texture": true
|
||||
}
|
||||
generator_parameters={}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Models/moogle_texture001.png"
|
||||
dest_files=["res://.godot/imported/moogle_texture001.png-1591f8e33ffe1ebbb8a7f6bd4b0ff820.s3tc.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=2
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=true
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
||||
BIN
Models/moogle_texture002.png
Normal file
BIN
Models/moogle_texture002.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 13 KiB |
36
Models/moogle_texture002.png.import
Normal file
36
Models/moogle_texture002.png.import
Normal file
@@ -0,0 +1,36 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://bdbwnm0wgkvdb"
|
||||
path.s3tc="res://.godot/imported/moogle_texture002.png-89b4469a5fe7e845eede706c134be494.s3tc.ctex"
|
||||
metadata={
|
||||
"imported_formats": ["s3tc_bptc"],
|
||||
"vram_texture": true
|
||||
}
|
||||
generator_parameters={}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Models/moogle_texture002.png"
|
||||
dest_files=["res://.godot/imported/moogle_texture002.png-89b4469a5fe7e845eede706c134be494.s3tc.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=2
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=true
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
||||
@@ -3,4 +3,7 @@
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<EnableDynamicLoading>true</EnableDynamicLoading>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Folder Include="Scenes\" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -1,8 +1,10 @@
|
||||
[gd_scene load_steps=10 format=3 uid="uid://oq32v4vt173t"]
|
||||
[gd_scene load_steps=13 format=3 uid="uid://bcsgd8vxy43g2"]
|
||||
|
||||
[ext_resource type="Script" path="res://Scripts/Player.cs" id="1_8dc05"]
|
||||
[ext_resource type="PackedScene" uid="uid://d20uxkpid4ynd" path="res://Models/vivi1.gltf" id="1_mqt2m"]
|
||||
[ext_resource type="Script" path="res://Scripts/CharacterBody3D.cs" id="1_ry77d"]
|
||||
[ext_resource type="Script" path="res://Scenes/CameraSystem.cs" id="3_5ecw2"]
|
||||
[ext_resource type="Script" path="res://Scripts/CameraSystem.cs" id="3_5ecw2"]
|
||||
[ext_resource type="PackedScene" uid="uid://c13g5orvyhy1p" path="res://Models/moogle.gltf" id="4_dckjs"]
|
||||
[ext_resource type="Script" path="res://Scripts/NPCFollow.cs" id="4_o5mpp"]
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_8verc"]
|
||||
size = Vector3(100, 2, 100)
|
||||
@@ -14,6 +16,10 @@ size = Vector3(100, 2, 100)
|
||||
radius = 0.3345
|
||||
height = 1.0
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_xwe0t"]
|
||||
radius = 21.859
|
||||
height = 86.061
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_8y7we"]
|
||||
albedo_color = Color(0.937255, 0, 0.298039, 1)
|
||||
|
||||
@@ -37,27 +43,24 @@ mesh = SubResource("BoxMesh_0jrjy")
|
||||
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 0.770914, 0.63694, 0, -0.63694, 0.770914, 0, 19.7871, 33.6204)
|
||||
|
||||
[node name="CharacterBody3D" type="CharacterBody3D" parent="."]
|
||||
[node name="Player" type="CharacterBody3D" parent="."]
|
||||
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, -0.242191, 0)
|
||||
collision_layer = 2
|
||||
script = ExtResource("1_ry77d")
|
||||
script = ExtResource("1_8dc05")
|
||||
_sensitivityHorizontal = 0.01
|
||||
_sensitivityVertical = 0.01
|
||||
|
||||
[node name="Pivot" type="Node3D" parent="CharacterBody3D"]
|
||||
[node name="Pivot" type="Node3D" parent="Player"]
|
||||
transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 0, 0, 0)
|
||||
|
||||
[node name="vivi1" parent="CharacterBody3D/Pivot" instance=ExtResource("1_mqt2m")]
|
||||
[node name="vivi1" parent="Player/Pivot" instance=ExtResource("1_mqt2m")]
|
||||
transform = Transform3D(-0.01, 0, -8.74228e-10, 0, 0.01, 0, 8.74228e-10, 0, -0.01, 0, 0.20569, 0)
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="CharacterBody3D"]
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Player"]
|
||||
transform = Transform3D(1, 0, 7.10543e-15, 0, 1, 0, -7.10543e-15, 0, 1, 0, 0.690513, 0)
|
||||
shape = SubResource("CapsuleShape3D_v20i5")
|
||||
|
||||
[node name="Node3D" type="Node3D" parent="CharacterBody3D"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.495499, 0)
|
||||
|
||||
[node name="CameraMount" type="SpringArm3D" parent="CharacterBody3D"]
|
||||
[node name="CameraMount" type="SpringArm3D" parent="Player"]
|
||||
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 1.04459e-07, 1.07272, -1.19487)
|
||||
spring_length = 2.0
|
||||
margin = 0.2
|
||||
@@ -65,10 +68,24 @@ script = ExtResource("3_5ecw2")
|
||||
_sensitivityHorizontal = 0.03
|
||||
_sensitivityVertical = 0.03
|
||||
|
||||
[node name="Camera3D" type="Camera3D" parent="CharacterBody3D/CameraMount"]
|
||||
[node name="Camera3D" type="Camera3D" parent="Player/CameraMount"]
|
||||
current = true
|
||||
far = 54.29
|
||||
|
||||
[node name="NPC1" type="CharacterBody3D" parent="."]
|
||||
transform = Transform3D(-0.01, 0, 8.74228e-10, 0, 0.01, 0, -8.74228e-10, 0, -0.01, 0, 0, 1.31191)
|
||||
collision_layer = 2
|
||||
script = ExtResource("4_o5mpp")
|
||||
|
||||
[node name="Pivot" type="Node3D" parent="NPC1"]
|
||||
|
||||
[node name="moogle" parent="NPC1/Pivot" instance=ExtResource("4_dckjs")]
|
||||
transform = Transform3D(1, 0, -7.10543e-15, 0, 1, 0, 7.10543e-15, 0, 1, 0, 0, 0)
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="NPC1"]
|
||||
transform = Transform3D(1, 0, -7.10543e-15, 0, 1, 0, 7.10543e-15, 0, 1, 0, 41.4825, 0)
|
||||
shape = SubResource("CapsuleShape3D_xwe0t")
|
||||
|
||||
[node name="Boxes" type="Node" parent="."]
|
||||
|
||||
[node name="CSGBox3D" type="CSGBox3D" parent="Boxes"]
|
||||
|
||||
@@ -14,8 +14,8 @@ public partial class CameraSystem : SpringArm3D
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_pivot = GetNode<Node3D>("/root/Main/CharacterBody3D/Pivot");
|
||||
_characterBody = GetNode<CharacterBody3D>("/root/Main/CharacterBody3D");
|
||||
_pivot = GetNode<Node3D>("/root/Main/Player/Pivot");
|
||||
_characterBody = GetNode<CharacterBody3D>("/root/Main/Player");
|
||||
}
|
||||
|
||||
public override void _Process(double delta)
|
||||
|
||||
32
Scripts/NPCFollow.cs
Normal file
32
Scripts/NPCFollow.cs
Normal file
@@ -0,0 +1,32 @@
|
||||
using Godot;
|
||||
|
||||
public partial class NPCFollow : CharacterBody3D
|
||||
{
|
||||
[Export]
|
||||
private float _speed = 5f;
|
||||
[Export]
|
||||
private double _followDistance = 2;
|
||||
|
||||
private Node3D _player;
|
||||
public const float JumpVelocity = 4.5f;
|
||||
|
||||
public float _gravity = ProjectSettings.GetSetting("physics/3d/default_gravity").AsSingle();
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_player = GetNode<Node3D>("/root/Main/Player");
|
||||
}
|
||||
|
||||
public override void _PhysicsProcess(double delta)
|
||||
{
|
||||
var playerPosition = _player.Position;
|
||||
var targetPosition = (playerPosition - Position).Normalized();
|
||||
|
||||
if (Position.DistanceTo(playerPosition) >= _followDistance)
|
||||
{
|
||||
LookAt(playerPosition - Velocity, Vector3.Up);
|
||||
Velocity = Velocity.Slerp(targetPosition * _speed, 0.5f);
|
||||
MoveAndSlide();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
using Godot;
|
||||
|
||||
public partial class CharacterBody3D : Godot.CharacterBody3D
|
||||
public partial class Player : CharacterBody3D
|
||||
{
|
||||
public const float Speed = 5.0f;
|
||||
public const float JumpVelocity = 4.5f;
|
||||
@@ -15,14 +15,14 @@ public partial class CharacterBody3D : Godot.CharacterBody3D
|
||||
private Node3D _cameraMount;
|
||||
private Node3D _pivot;
|
||||
|
||||
// Get the gravity from the project settings to be synced with RigidBody nodes.
|
||||
public float gravity = ProjectSettings.GetSetting("physics/3d/default_gravity").AsSingle();
|
||||
// Get the _gravity from the project settings to be synced with RigidBody nodes.
|
||||
public float _gravity = ProjectSettings.GetSetting("physics/3d/default_gravity").AsSingle();
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
Input.MouseMode = Input.MouseModeEnum.Captured;
|
||||
_cameraMount = GetNode<Node3D>("/root/Main/CharacterBody3D/CameraMount");
|
||||
_pivot = GetNode<Node3D>("/root/Main/CharacterBody3D/Pivot");
|
||||
_cameraMount = GetNode<Node3D>("/root/Main/Player/CameraMount");
|
||||
_pivot = GetNode<Node3D>("/root/Main/Player/Pivot");
|
||||
}
|
||||
|
||||
public override void _UnhandledInput(InputEvent @event)
|
||||
@@ -35,16 +35,12 @@ public partial class CharacterBody3D : Godot.CharacterBody3D
|
||||
{
|
||||
Vector3 velocity = Velocity;
|
||||
|
||||
// Add the gravity.
|
||||
if (!IsOnFloor())
|
||||
velocity.Y -= gravity * (float)delta;
|
||||
velocity.Y -= _gravity * (float)delta;
|
||||
|
||||
// Handle Jump.
|
||||
if (Input.IsActionJustPressed("jump") && IsOnFloor())
|
||||
velocity.Y = JumpVelocity;
|
||||
|
||||
// Get the input direction and handle the movement/deceleration.
|
||||
// As good practice, you should replace UI actions with custom gameplay actions.
|
||||
Vector2 inputDir = Input.GetVector("right", "left", "back", "forward");
|
||||
Vector3 direction = (Transform.Basis * new Vector3(inputDir.X, 0, inputDir.Y)).Normalized();
|
||||
if (direction != Vector3.Zero)
|
||||
Reference in New Issue
Block a user