Buddy system
This commit is contained in:
320
Models/moogle.gltf
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320
Models/moogle.gltf
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32
Models/moogle.gltf.import
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32
Models/moogle.gltf.import
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|||||||
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[remap]
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||||||
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||||||
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importer="scene"
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||||||
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importer_version=1
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||||||
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type="PackedScene"
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||||||
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uid="uid://c13g5orvyhy1p"
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||||||
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path="res://.godot/imported/moogle.gltf-cb3e71457a0e4b992263c01638cdc422.scn"
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||||||
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||||||
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[deps]
|
||||||
|
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||||||
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source_file="res://Models/moogle.gltf"
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||||||
|
dest_files=["res://.godot/imported/moogle.gltf-cb3e71457a0e4b992263c01638cdc422.scn"]
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||||||
|
|
||||||
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[params]
|
||||||
|
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||||||
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nodes/root_type="Node3D"
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||||||
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nodes/root_name="Scene Root"
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||||||
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nodes/apply_root_scale=true
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||||||
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nodes/root_scale=1.0
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||||||
|
meshes/ensure_tangents=true
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||||||
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meshes/generate_lods=true
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||||||
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meshes/create_shadow_meshes=true
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||||||
|
meshes/light_baking=1
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||||||
|
meshes/lightmap_texel_size=0.2
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||||||
|
skins/use_named_skins=true
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||||||
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animation/import=true
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||||||
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animation/fps=30
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||||||
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animation/trimming=false
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||||||
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animation/remove_immutable_tracks=true
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||||||
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import_script/path=""
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||||||
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_subresources={}
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||||||
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gltf/embedded_image_handling=1
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||||||
BIN
Models/moogle_texture000.png
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Models/moogle_texture000.png
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Models/moogle_texture000.png.import
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Models/moogle_texture000.png.import
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|||||||
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[remap]
|
||||||
|
|
||||||
|
importer="texture"
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||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://clatht61o8ysx"
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||||||
|
path.s3tc="res://.godot/imported/moogle_texture000.png-81375ea5d6ce80c829861fd48397b3eb.s3tc.ctex"
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||||||
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metadata={
|
||||||
|
"imported_formats": ["s3tc_bptc"],
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||||||
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"vram_texture": true
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||||||
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}
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||||||
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generator_parameters={}
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||||||
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||||||
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[deps]
|
||||||
|
|
||||||
|
source_file="res://Models/moogle_texture000.png"
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||||||
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dest_files=["res://.godot/imported/moogle_texture000.png-81375ea5d6ce80c829861fd48397b3eb.s3tc.ctex"]
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||||||
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|
||||||
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[params]
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||||||
|
|
||||||
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compress/mode=2
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||||||
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compress/high_quality=false
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||||||
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compress/lossy_quality=0.7
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||||||
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compress/hdr_compression=1
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||||||
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compress/normal_map=0
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||||||
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compress/channel_pack=0
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||||||
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mipmaps/generate=true
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||||||
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mipmaps/limit=-1
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||||||
|
roughness/mode=0
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||||||
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roughness/src_normal=""
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||||||
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process/fix_alpha_border=true
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||||||
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process/premult_alpha=false
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||||||
|
process/normal_map_invert_y=false
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||||||
|
process/hdr_as_srgb=false
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||||||
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process/hdr_clamp_exposure=false
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||||||
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process/size_limit=0
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||||||
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detect_3d/compress_to=0
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||||||
BIN
Models/moogle_texture001.png
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Models/moogle_texture001.png
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Models/moogle_texture001.png.import
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Models/moogle_texture001.png.import
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|||||||
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[remap]
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||||||
|
|
||||||
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importer="texture"
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||||||
|
type="CompressedTexture2D"
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||||||
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uid="uid://6p1sry36fbd4"
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||||||
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path.s3tc="res://.godot/imported/moogle_texture001.png-1591f8e33ffe1ebbb8a7f6bd4b0ff820.s3tc.ctex"
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||||||
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metadata={
|
||||||
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"imported_formats": ["s3tc_bptc"],
|
||||||
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"vram_texture": true
|
||||||
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}
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||||||
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generator_parameters={}
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||||||
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||||||
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[deps]
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||||||
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|
||||||
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source_file="res://Models/moogle_texture001.png"
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||||||
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dest_files=["res://.godot/imported/moogle_texture001.png-1591f8e33ffe1ebbb8a7f6bd4b0ff820.s3tc.ctex"]
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||||||
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|
||||||
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[params]
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||||||
|
|
||||||
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compress/mode=2
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||||||
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compress/high_quality=false
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||||||
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compress/lossy_quality=0.7
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||||||
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compress/hdr_compression=1
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||||||
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compress/normal_map=0
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||||||
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compress/channel_pack=0
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||||||
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mipmaps/generate=true
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||||||
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mipmaps/limit=-1
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||||||
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roughness/mode=0
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||||||
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roughness/src_normal=""
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||||||
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process/fix_alpha_border=true
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||||||
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process/premult_alpha=false
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||||||
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process/normal_map_invert_y=false
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||||||
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process/hdr_as_srgb=false
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||||||
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process/hdr_clamp_exposure=false
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||||||
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process/size_limit=0
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||||||
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detect_3d/compress_to=0
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||||||
BIN
Models/moogle_texture002.png
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Models/moogle_texture002.png
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36
Models/moogle_texture002.png.import
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36
Models/moogle_texture002.png.import
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|||||||
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[remap]
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||||||
|
|
||||||
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importer="texture"
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||||||
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type="CompressedTexture2D"
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||||||
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uid="uid://bdbwnm0wgkvdb"
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||||||
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path.s3tc="res://.godot/imported/moogle_texture002.png-89b4469a5fe7e845eede706c134be494.s3tc.ctex"
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||||||
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metadata={
|
||||||
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"imported_formats": ["s3tc_bptc"],
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||||||
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"vram_texture": true
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||||||
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}
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||||||
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generator_parameters={}
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||||||
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||||||
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[deps]
|
||||||
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|
||||||
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source_file="res://Models/moogle_texture002.png"
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||||||
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dest_files=["res://.godot/imported/moogle_texture002.png-89b4469a5fe7e845eede706c134be494.s3tc.ctex"]
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||||||
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||||||
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[params]
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||||||
|
|
||||||
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compress/mode=2
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||||||
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compress/high_quality=false
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||||||
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compress/lossy_quality=0.7
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||||||
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compress/hdr_compression=1
|
||||||
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compress/normal_map=0
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||||||
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compress/channel_pack=0
|
||||||
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mipmaps/generate=true
|
||||||
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mipmaps/limit=-1
|
||||||
|
roughness/mode=0
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||||||
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roughness/src_normal=""
|
||||||
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process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
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process/size_limit=0
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||||||
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detect_3d/compress_to=0
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||||||
@@ -3,4 +3,7 @@
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|||||||
<TargetFramework>net6.0</TargetFramework>
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<TargetFramework>net6.0</TargetFramework>
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||||||
<EnableDynamicLoading>true</EnableDynamicLoading>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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||||||
</PropertyGroup>
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</PropertyGroup>
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||||||
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<ItemGroup>
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||||||
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<Folder Include="Scenes\" />
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||||||
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</ItemGroup>
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||||||
</Project>
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</Project>
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||||||
@@ -1,8 +1,10 @@
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|||||||
[gd_scene load_steps=10 format=3 uid="uid://oq32v4vt173t"]
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[gd_scene load_steps=13 format=3 uid="uid://bcsgd8vxy43g2"]
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||||||
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||||||
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[ext_resource type="Script" path="res://Scripts/Player.cs" id="1_8dc05"]
|
||||||
[ext_resource type="PackedScene" uid="uid://d20uxkpid4ynd" path="res://Models/vivi1.gltf" id="1_mqt2m"]
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[ext_resource type="PackedScene" uid="uid://d20uxkpid4ynd" path="res://Models/vivi1.gltf" id="1_mqt2m"]
|
||||||
[ext_resource type="Script" path="res://Scripts/CharacterBody3D.cs" id="1_ry77d"]
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[ext_resource type="Script" path="res://Scripts/CameraSystem.cs" id="3_5ecw2"]
|
||||||
[ext_resource type="Script" path="res://Scenes/CameraSystem.cs" id="3_5ecw2"]
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[ext_resource type="PackedScene" uid="uid://c13g5orvyhy1p" path="res://Models/moogle.gltf" id="4_dckjs"]
|
||||||
|
[ext_resource type="Script" path="res://Scripts/NPCFollow.cs" id="4_o5mpp"]
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||||||
|
|
||||||
[sub_resource type="BoxShape3D" id="BoxShape3D_8verc"]
|
[sub_resource type="BoxShape3D" id="BoxShape3D_8verc"]
|
||||||
size = Vector3(100, 2, 100)
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size = Vector3(100, 2, 100)
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||||||
@@ -14,6 +16,10 @@ size = Vector3(100, 2, 100)
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|||||||
radius = 0.3345
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radius = 0.3345
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||||||
height = 1.0
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height = 1.0
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||||||
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|
||||||
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_xwe0t"]
|
||||||
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radius = 21.859
|
||||||
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height = 86.061
|
||||||
|
|
||||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_8y7we"]
|
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_8y7we"]
|
||||||
albedo_color = Color(0.937255, 0, 0.298039, 1)
|
albedo_color = Color(0.937255, 0, 0.298039, 1)
|
||||||
|
|
||||||
@@ -37,27 +43,24 @@ mesh = SubResource("BoxMesh_0jrjy")
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|||||||
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
|
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
|
||||||
transform = Transform3D(1, 0, 0, 0, 0.770914, 0.63694, 0, -0.63694, 0.770914, 0, 19.7871, 33.6204)
|
transform = Transform3D(1, 0, 0, 0, 0.770914, 0.63694, 0, -0.63694, 0.770914, 0, 19.7871, 33.6204)
|
||||||
|
|
||||||
[node name="CharacterBody3D" type="CharacterBody3D" parent="."]
|
[node name="Player" type="CharacterBody3D" parent="."]
|
||||||
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, -0.242191, 0)
|
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, -0.242191, 0)
|
||||||
collision_layer = 2
|
collision_layer = 2
|
||||||
script = ExtResource("1_ry77d")
|
script = ExtResource("1_8dc05")
|
||||||
_sensitivityHorizontal = 0.01
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_sensitivityHorizontal = 0.01
|
||||||
_sensitivityVertical = 0.01
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_sensitivityVertical = 0.01
|
||||||
|
|
||||||
[node name="Pivot" type="Node3D" parent="CharacterBody3D"]
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[node name="Pivot" type="Node3D" parent="Player"]
|
||||||
transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 0, 0, 0)
|
transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 0, 0, 0)
|
||||||
|
|
||||||
[node name="vivi1" parent="CharacterBody3D/Pivot" instance=ExtResource("1_mqt2m")]
|
[node name="vivi1" parent="Player/Pivot" instance=ExtResource("1_mqt2m")]
|
||||||
transform = Transform3D(-0.01, 0, -8.74228e-10, 0, 0.01, 0, 8.74228e-10, 0, -0.01, 0, 0.20569, 0)
|
transform = Transform3D(-0.01, 0, -8.74228e-10, 0, 0.01, 0, 8.74228e-10, 0, -0.01, 0, 0.20569, 0)
|
||||||
|
|
||||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="CharacterBody3D"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Player"]
|
||||||
transform = Transform3D(1, 0, 7.10543e-15, 0, 1, 0, -7.10543e-15, 0, 1, 0, 0.690513, 0)
|
transform = Transform3D(1, 0, 7.10543e-15, 0, 1, 0, -7.10543e-15, 0, 1, 0, 0.690513, 0)
|
||||||
shape = SubResource("CapsuleShape3D_v20i5")
|
shape = SubResource("CapsuleShape3D_v20i5")
|
||||||
|
|
||||||
[node name="Node3D" type="Node3D" parent="CharacterBody3D"]
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[node name="CameraMount" type="SpringArm3D" parent="Player"]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.495499, 0)
|
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||||||
|
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||||||
[node name="CameraMount" type="SpringArm3D" parent="CharacterBody3D"]
|
|
||||||
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 1.04459e-07, 1.07272, -1.19487)
|
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 1.04459e-07, 1.07272, -1.19487)
|
||||||
spring_length = 2.0
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spring_length = 2.0
|
||||||
margin = 0.2
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margin = 0.2
|
||||||
@@ -65,10 +68,24 @@ script = ExtResource("3_5ecw2")
|
|||||||
_sensitivityHorizontal = 0.03
|
_sensitivityHorizontal = 0.03
|
||||||
_sensitivityVertical = 0.03
|
_sensitivityVertical = 0.03
|
||||||
|
|
||||||
[node name="Camera3D" type="Camera3D" parent="CharacterBody3D/CameraMount"]
|
[node name="Camera3D" type="Camera3D" parent="Player/CameraMount"]
|
||||||
current = true
|
current = true
|
||||||
far = 54.29
|
far = 54.29
|
||||||
|
|
||||||
|
[node name="NPC1" type="CharacterBody3D" parent="."]
|
||||||
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transform = Transform3D(-0.01, 0, 8.74228e-10, 0, 0.01, 0, -8.74228e-10, 0, -0.01, 0, 0, 1.31191)
|
||||||
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collision_layer = 2
|
||||||
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script = ExtResource("4_o5mpp")
|
||||||
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|
||||||
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[node name="Pivot" type="Node3D" parent="NPC1"]
|
||||||
|
|
||||||
|
[node name="moogle" parent="NPC1/Pivot" instance=ExtResource("4_dckjs")]
|
||||||
|
transform = Transform3D(1, 0, -7.10543e-15, 0, 1, 0, 7.10543e-15, 0, 1, 0, 0, 0)
|
||||||
|
|
||||||
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="NPC1"]
|
||||||
|
transform = Transform3D(1, 0, -7.10543e-15, 0, 1, 0, 7.10543e-15, 0, 1, 0, 41.4825, 0)
|
||||||
|
shape = SubResource("CapsuleShape3D_xwe0t")
|
||||||
|
|
||||||
[node name="Boxes" type="Node" parent="."]
|
[node name="Boxes" type="Node" parent="."]
|
||||||
|
|
||||||
[node name="CSGBox3D" type="CSGBox3D" parent="Boxes"]
|
[node name="CSGBox3D" type="CSGBox3D" parent="Boxes"]
|
||||||
|
|||||||
@@ -14,8 +14,8 @@ public partial class CameraSystem : SpringArm3D
|
|||||||
|
|
||||||
public override void _Ready()
|
public override void _Ready()
|
||||||
{
|
{
|
||||||
_pivot = GetNode<Node3D>("/root/Main/CharacterBody3D/Pivot");
|
_pivot = GetNode<Node3D>("/root/Main/Player/Pivot");
|
||||||
_characterBody = GetNode<CharacterBody3D>("/root/Main/CharacterBody3D");
|
_characterBody = GetNode<CharacterBody3D>("/root/Main/Player");
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void _Process(double delta)
|
public override void _Process(double delta)
|
||||||
|
|||||||
32
Scripts/NPCFollow.cs
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32
Scripts/NPCFollow.cs
Normal file
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|
|||||||
|
using Godot;
|
||||||
|
|
||||||
|
public partial class NPCFollow : CharacterBody3D
|
||||||
|
{
|
||||||
|
[Export]
|
||||||
|
private float _speed = 5f;
|
||||||
|
[Export]
|
||||||
|
private double _followDistance = 2;
|
||||||
|
|
||||||
|
private Node3D _player;
|
||||||
|
public const float JumpVelocity = 4.5f;
|
||||||
|
|
||||||
|
public float _gravity = ProjectSettings.GetSetting("physics/3d/default_gravity").AsSingle();
|
||||||
|
|
||||||
|
public override void _Ready()
|
||||||
|
{
|
||||||
|
_player = GetNode<Node3D>("/root/Main/Player");
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void _PhysicsProcess(double delta)
|
||||||
|
{
|
||||||
|
var playerPosition = _player.Position;
|
||||||
|
var targetPosition = (playerPosition - Position).Normalized();
|
||||||
|
|
||||||
|
if (Position.DistanceTo(playerPosition) >= _followDistance)
|
||||||
|
{
|
||||||
|
LookAt(playerPosition - Velocity, Vector3.Up);
|
||||||
|
Velocity = Velocity.Slerp(targetPosition * _speed, 0.5f);
|
||||||
|
MoveAndSlide();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
using Godot;
|
using Godot;
|
||||||
|
|
||||||
public partial class CharacterBody3D : Godot.CharacterBody3D
|
public partial class Player : CharacterBody3D
|
||||||
{
|
{
|
||||||
public const float Speed = 5.0f;
|
public const float Speed = 5.0f;
|
||||||
public const float JumpVelocity = 4.5f;
|
public const float JumpVelocity = 4.5f;
|
||||||
@@ -15,14 +15,14 @@ public partial class CharacterBody3D : Godot.CharacterBody3D
|
|||||||
private Node3D _cameraMount;
|
private Node3D _cameraMount;
|
||||||
private Node3D _pivot;
|
private Node3D _pivot;
|
||||||
|
|
||||||
// Get the gravity from the project settings to be synced with RigidBody nodes.
|
// Get the _gravity from the project settings to be synced with RigidBody nodes.
|
||||||
public float gravity = ProjectSettings.GetSetting("physics/3d/default_gravity").AsSingle();
|
public float _gravity = ProjectSettings.GetSetting("physics/3d/default_gravity").AsSingle();
|
||||||
|
|
||||||
public override void _Ready()
|
public override void _Ready()
|
||||||
{
|
{
|
||||||
Input.MouseMode = Input.MouseModeEnum.Captured;
|
Input.MouseMode = Input.MouseModeEnum.Captured;
|
||||||
_cameraMount = GetNode<Node3D>("/root/Main/CharacterBody3D/CameraMount");
|
_cameraMount = GetNode<Node3D>("/root/Main/Player/CameraMount");
|
||||||
_pivot = GetNode<Node3D>("/root/Main/CharacterBody3D/Pivot");
|
_pivot = GetNode<Node3D>("/root/Main/Player/Pivot");
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void _UnhandledInput(InputEvent @event)
|
public override void _UnhandledInput(InputEvent @event)
|
||||||
@@ -35,16 +35,12 @@ public partial class CharacterBody3D : Godot.CharacterBody3D
|
|||||||
{
|
{
|
||||||
Vector3 velocity = Velocity;
|
Vector3 velocity = Velocity;
|
||||||
|
|
||||||
// Add the gravity.
|
|
||||||
if (!IsOnFloor())
|
if (!IsOnFloor())
|
||||||
velocity.Y -= gravity * (float)delta;
|
velocity.Y -= _gravity * (float)delta;
|
||||||
|
|
||||||
// Handle Jump.
|
|
||||||
if (Input.IsActionJustPressed("jump") && IsOnFloor())
|
if (Input.IsActionJustPressed("jump") && IsOnFloor())
|
||||||
velocity.Y = JumpVelocity;
|
velocity.Y = JumpVelocity;
|
||||||
|
|
||||||
// Get the input direction and handle the movement/deceleration.
|
|
||||||
// As good practice, you should replace UI actions with custom gameplay actions.
|
|
||||||
Vector2 inputDir = Input.GetVector("right", "left", "back", "forward");
|
Vector2 inputDir = Input.GetVector("right", "left", "back", "forward");
|
||||||
Vector3 direction = (Transform.Basis * new Vector3(inputDir.X, 0, inputDir.Y)).Normalized();
|
Vector3 direction = (Transform.Basis * new Vector3(inputDir.X, 0, inputDir.Y)).Normalized();
|
||||||
if (direction != Vector3.Zero)
|
if (direction != Vector3.Zero)
|
||||||
Reference in New Issue
Block a user