Vivi movement demo

This commit is contained in:
2023-07-14 08:09:39 -07:00
parent 1e882060eb
commit 091b80e384
18 changed files with 942 additions and 1 deletions

2
.gitattributes vendored Normal file
View File

@@ -0,0 +1,2 @@
# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

4
.gitignore vendored
View File

@@ -2,6 +2,9 @@
# Godot 4+ specific ignores
.godot/
# User-defined output folder
Output/
# Godot-specific ignores
.import/
export.cfg
@@ -414,4 +417,3 @@ FodyWeavers.xsd
# JetBrains Rider
*.sln.iml

456
Models/vivi1.gltf Normal file

File diff suppressed because one or more lines are too long

32
Models/vivi1.gltf.import Normal file
View File

@@ -0,0 +1,32 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://d20uxkpid4ynd"
path="res://.godot/imported/vivi1.gltf-bf803b8b19d92c48e740c5e4c4f22b01.scn"
[deps]
source_file="res://Models/vivi1.gltf"
dest_files=["res://.godot/imported/vivi1.gltf-bf803b8b19d92c48e740c5e4c4f22b01.scn"]
[params]
nodes/root_type="Node3D"
nodes/root_name="Scene Root"
nodes/apply_root_scale=true
nodes/root_scale=1.0
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
import_script/path=""
_subresources={}
gltf/embedded_image_handling=1

BIN
Models/vivi1_texture000.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 43 KiB

View File

@@ -0,0 +1,36 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cyqtuo5xg2v4o"
path.s3tc="res://.godot/imported/vivi1_texture000.png-b1b190d32b89ff1d5ea62a51fdb5f911.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
generator_parameters={}
[deps]
source_file="res://Models/vivi1_texture000.png"
dest_files=["res://.godot/imported/vivi1_texture000.png-b1b190d32b89ff1d5ea62a51fdb5f911.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

BIN
Models/vivi1_texture001.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 34 KiB

View File

@@ -0,0 +1,36 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://c0k08k4s2br84"
path.s3tc="res://.godot/imported/vivi1_texture001.png-1249f2b02589b735df5dc94c8c1c8710.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
generator_parameters={}
[deps]
source_file="res://Models/vivi1_texture001.png"
dest_files=["res://.godot/imported/vivi1_texture001.png-1249f2b02589b735df5dc94c8c1c8710.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

BIN
Models/vivi1_texture002.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 43 KiB

View File

@@ -0,0 +1,36 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://0ooav1r441ar"
path.s3tc="res://.godot/imported/vivi1_texture002.png-3ec172687d79ff5655f4a4827f286ade.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
generator_parameters={}
[deps]
source_file="res://Models/vivi1_texture002.png"
dest_files=["res://.godot/imported/vivi1_texture002.png-3ec172687d79ff5655f4a4827f286ade.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

BIN
Models/vivi1_texture003.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 52 KiB

View File

@@ -0,0 +1,36 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cad44uusgcjpu"
path.s3tc="res://.godot/imported/vivi1_texture003.png-b0c3c213d4231a37671a035c5e99577a.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
generator_parameters={}
[deps]
source_file="res://Models/vivi1_texture003.png"
dest_files=["res://.godot/imported/vivi1_texture003.png-b0c3c213d4231a37671a035c5e99577a.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

6
Sandbox.csproj Normal file
View File

@@ -0,0 +1,6 @@
<Project Sdk="Godot.NET.Sdk/4.0.3">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
</PropertyGroup>
</Project>

19
Sandbox.sln Normal file
View File

@@ -0,0 +1,19 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Sandbox", "Sandbox.csproj", "{5DAE2CF7-2349-4F8C-833E-1C0296A1B68A}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
ExportDebug|Any CPU = ExportDebug|Any CPU
ExportRelease|Any CPU = ExportRelease|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{5DAE2CF7-2349-4F8C-833E-1C0296A1B68A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{5DAE2CF7-2349-4F8C-833E-1C0296A1B68A}.Debug|Any CPU.Build.0 = Debug|Any CPU
{5DAE2CF7-2349-4F8C-833E-1C0296A1B68A}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
{5DAE2CF7-2349-4F8C-833E-1C0296A1B68A}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
{5DAE2CF7-2349-4F8C-833E-1C0296A1B68A}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
{5DAE2CF7-2349-4F8C-833E-1C0296A1B68A}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
EndGlobalSection
EndGlobal

90
Scenes/Main.tscn Normal file
View File

@@ -0,0 +1,90 @@
[gd_scene load_steps=10 format=3 uid="uid://oq32v4vt173t"]
[ext_resource type="PackedScene" uid="uid://d20uxkpid4ynd" path="res://Models/vivi1.gltf" id="1_mqt2m"]
[ext_resource type="Script" path="res://Scripts/CharacterBody3D.cs" id="1_ry77d"]
[ext_resource type="Script" path="res://Scenes/CameraSystem.cs" id="3_5ecw2"]
[sub_resource type="BoxShape3D" id="BoxShape3D_8verc"]
size = Vector3(100, 2, 100)
[sub_resource type="BoxMesh" id="BoxMesh_0jrjy"]
size = Vector3(100, 2, 100)
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_v20i5"]
radius = 0.3345
height = 1.0
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_8y7we"]
albedo_color = Color(0.937255, 0, 0.298039, 1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_vn8ij"]
albedo_color = Color(0.509804, 0.584314, 1, 1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ultw4"]
albedo_color = Color(1, 1, 0, 1)
[node name="Main" type="Node"]
[node name="StaticBody3D" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.06471, 0)
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
shape = SubResource("BoxShape3D_8verc")
[node name="MeshInstance3D" type="MeshInstance3D" parent="StaticBody3D"]
mesh = SubResource("BoxMesh_0jrjy")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.770914, 0.63694, 0, -0.63694, 0.770914, 0, 19.7871, 33.6204)
[node name="CharacterBody3D" type="CharacterBody3D" parent="."]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, -0.242191, 0)
collision_layer = 2
script = ExtResource("1_ry77d")
_sensitivityHorizontal = 0.01
_sensitivityVertical = 0.01
[node name="Pivot" type="Node3D" parent="CharacterBody3D"]
transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 0, 0, 0)
[node name="vivi1" parent="CharacterBody3D/Pivot" instance=ExtResource("1_mqt2m")]
transform = Transform3D(-0.01, 0, -8.74228e-10, 0, 0.01, 0, 8.74228e-10, 0, -0.01, 0, 0.20569, 0)
[node name="CollisionShape3D" type="CollisionShape3D" parent="CharacterBody3D"]
transform = Transform3D(1, 0, 7.10543e-15, 0, 1, 0, -7.10543e-15, 0, 1, 0, 0.690513, 0)
shape = SubResource("CapsuleShape3D_v20i5")
[node name="Node3D" type="Node3D" parent="CharacterBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.495499, 0)
[node name="CameraMount" type="SpringArm3D" parent="CharacterBody3D"]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 1.04459e-07, 1.07272, -1.19487)
spring_length = 2.0
margin = 0.2
script = ExtResource("3_5ecw2")
_sensitivityHorizontal = 0.03
_sensitivityVertical = 0.03
[node name="Camera3D" type="Camera3D" parent="CharacterBody3D/CameraMount"]
current = true
far = 54.29
[node name="Boxes" type="Node" parent="."]
[node name="CSGBox3D" type="CSGBox3D" parent="Boxes"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.64941, 0.331903, -5.41311)
material_override = SubResource("StandardMaterial3D_8y7we")
use_collision = true
size = Vector3(2.97826, 5.85842, 2.94616)
[node name="CSGBox3D2" type="CSGBox3D" parent="Boxes"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.71382, 0.35579, -10.8262)
material_override = SubResource("StandardMaterial3D_vn8ij")
use_collision = true
size = Vector3(1, 1, 4.24746)
[node name="CSGBox3D3" type="CSGBox3D" parent="Boxes"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.54678, 0.383205, 4.07192)
material_override = SubResource("StandardMaterial3D_ultw4")
use_collision = true
size = Vector3(15.0266, 4.74018, 1)

50
Scripts/CameraSystem.cs Normal file
View File

@@ -0,0 +1,50 @@
using Godot;
public partial class CameraSystem : SpringArm3D
{
[Export]
private float _sensitivityHorizontal = 0.05f;
[Export]
private float _sensitivityVertical = 0.05f;
[Export]
private float _joystickDeadZone = 0.5f;
private Node3D _pivot;
private CharacterBody3D _characterBody;
public override void _Ready()
{
_pivot = GetNode<Node3D>("/root/Main/CharacterBody3D/Pivot");
_characterBody = GetNode<CharacterBody3D>("/root/Main/CharacterBody3D");
}
public override void _Process(double delta)
{
var joyRightX = Input.GetJoyAxis(0, JoyAxis.RightX);
var joyRightY = Input.GetJoyAxis(0, JoyAxis.RightY);
if (Mathf.Abs(joyRightX) > _joystickDeadZone)
{
var rotateAmount = joyRightX * _sensitivityHorizontal;
_characterBody.RotateY(-rotateAmount);
_pivot.RotateY(rotateAmount);
}
if (Mathf.Abs(joyRightY) > _joystickDeadZone)
{
RotateX(joyRightY * _sensitivityVertical);
Rotation = new Vector3(Mathf.Clamp(Rotation.X, -0.7f, 0.7f), Rotation.Y, Rotation.Z);
}
}
public override void _Input(InputEvent @event)
{
if (@event is InputEventMouseMotion mouseMotion)
{
_characterBody.RotateY(Mathf.DegToRad(-mouseMotion.Relative.X * _sensitivityHorizontal));
_pivot.RotateY(Mathf.DegToRad(mouseMotion.Relative.X * _sensitivityHorizontal));
RotateX(Mathf.DegToRad(mouseMotion.Relative.Y * _sensitivityVertical));
Rotation = new Vector3(Mathf.Clamp(Rotation.X, -0.7f, 0.7f), Rotation.Y, Rotation.Z);
}
}
}

View File

@@ -0,0 +1,66 @@
using Godot;
public partial class CharacterBody3D : Godot.CharacterBody3D
{
public const float Speed = 5.0f;
public const float JumpVelocity = 4.5f;
[Export]
private float _sensitivityHorizontal = 0.05f;
[Export]
private float _sensitivityVertical = 0.05f;
[Export]
private float _joystickDeadZone = 0.5f;
private Node3D _cameraMount;
private Node3D _pivot;
// Get the gravity from the project settings to be synced with RigidBody nodes.
public float gravity = ProjectSettings.GetSetting("physics/3d/default_gravity").AsSingle();
public override void _Ready()
{
Input.MouseMode = Input.MouseModeEnum.Captured;
_cameraMount = GetNode<Node3D>("/root/Main/CharacterBody3D/CameraMount");
_pivot = GetNode<Node3D>("/root/Main/CharacterBody3D/Pivot");
}
public override void _UnhandledInput(InputEvent @event)
{
if (Input.IsActionJustPressed("quit"))
GetTree().Quit();
}
public override void _PhysicsProcess(double delta)
{
Vector3 velocity = Velocity;
// Add the gravity.
if (!IsOnFloor())
velocity.Y -= gravity * (float)delta;
// Handle Jump.
if (Input.IsActionJustPressed("jump") && IsOnFloor())
velocity.Y = JumpVelocity;
// Get the input direction and handle the movement/deceleration.
// As good practice, you should replace UI actions with custom gameplay actions.
Vector2 inputDir = Input.GetVector("right", "left", "back", "forward");
Vector3 direction = (Transform.Basis * new Vector3(inputDir.X, 0, inputDir.Y)).Normalized();
if (direction != Vector3.Zero)
{
velocity.X = direction.X * Speed;
velocity.Z = direction.Z * Speed;
direction = direction.Normalized();
GetNode<Node3D>("Pivot").LookAt(Position + direction, Vector3.Up);
}
else
{
velocity.X = Mathf.MoveToward(Velocity.X, 0, Speed);
velocity.Z = Mathf.MoveToward(Velocity.Z, 0, Speed);
}
Velocity = velocity;
MoveAndSlide();
}
}

74
project.godot Normal file
View File

@@ -0,0 +1,74 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Sandbox"
run/main_scene="res://Scenes/Main.tscn"
config/features=PackedStringArray("4.0", "C#", "Forward Plus")
[dotnet]
project/assembly_name="Sandbox"
[input]
right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":1.0,"script":null)
]
}
left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":-1.0,"script":null)
]
}
forward={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":-1.0,"script":null)
]
}
back={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":1.0,"script":null)
]
}
jump={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":true,"script":null)
]
}
quit={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":6,"pressure":0.0,"pressed":true,"script":null)
]
}
joyrightX={
"deadzone": 0.5,
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":2,"axis_value":1.0,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":2,"axis_value":-1.0,"script":null)
]
}
joyrightY={
"deadzone": 0.5,
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":-1.0,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":1.0,"script":null)
]
}