Files
GodotFollow/Scripts/JRPGFollow.cs
2023-07-09 21:04:23 -07:00

13 lines
257 B
C#

using Godot;
public partial class JRPGFollow : Node
{
[Signal]
public delegate void OnPlayerMovementEventHandler(Vector3 position);
private void OnPlayerMoveReceived(Vector3 position)
{
EmitSignal(SignalName.OnPlayerMovement, position);
}
}