13 lines
259 B
C#
13 lines
259 B
C#
using Godot;
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public partial class FollowSystem : Node
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{
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[Signal]
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public delegate void OnPlayerMovementEventHandler(Vector3 position);
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private void OnPlayerMoveReceived(Vector3 position)
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{
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EmitSignal(SignalName.OnPlayerMovement, position);
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}
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}
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