Add model
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336
GodotProject/DISSAPPEARING ENEMY.gltf
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336
GodotProject/DISSAPPEARING ENEMY.gltf
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GodotProject/DISSAPPEARING ENEMY.gltf.import
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GodotProject/DISSAPPEARING ENEMY.gltf.import
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://skp3av4emfn4"
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path="res://.godot/imported/DISSAPPEARING ENEMY.gltf-fd941dec2a02bb88fcae4de3d5ebb8c3.scn"
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[deps]
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source_file="res://DISSAPPEARING ENEMY.gltf"
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dest_files=["res://.godot/imported/DISSAPPEARING ENEMY.gltf-fd941dec2a02bb88fcae4de3d5ebb8c3.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={}
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gltf/naming_version=1
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gltf/embedded_image_handling=1
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@@ -1,5 +1,10 @@
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[gd_scene format=3 uid="uid://b48kmo61teepp"]
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[gd_scene load_steps=2 format=3 uid="uid://b48kmo61teepp"]
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[ext_resource type="PackedScene" uid="uid://skp3av4emfn4" path="res://DISSAPPEARING ENEMY.gltf" id="1_obwua"]
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[node name="Node3D" type="Node3D"]
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[node name="Camera3D" type="Camera3D" parent="."]
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[node name="DISSAPPEARING ENEMY" parent="." instance=ExtResource("1_obwua")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -1)
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