Files
GameJamDungeon/Zennysoft.Game.Ma/src/items/consumable/ConsumableItem.cs

44 lines
1.3 KiB
C#

using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using Chickensoft.Serialization;
using Godot;
using Zennysoft.Ma.Adapter;
namespace Zennysoft.Game.Ma;
[Meta(typeof(IAutoNode)), Id("consumable_item")]
public partial class ConsumableItem : Node3D, IBaseInventoryItem
{
public override void _Notification(int what) => this.Notify(what);
[Node] private Sprite3D _sprite { get; set; } = default!;
public override void _Ready() => _sprite.Texture = Stats.Texture;
public string ItemName => Stats.Name;
public string Description => Stats.Description;
public float SpawnRate => Stats.SpawnRate;
public int ThrowDamage => Stats.ThrowDamage;
public float ThrowSpeed => Stats.ThrowSpeed;
[Save("consumable_heal_hp")]
public int HealHPAmount => Stats.HealHPAmount;
[Save("consumable_heal_vt")]
public int HealVTAmount => Stats.HealVTAmount;
[Save("consumable_increase_hp")]
public int RaiseHPAmount => Stats.PermanentRaiseHPAmount;
[Save("consumable_increase_vt")]
public int RaiseVTAmount => Stats.PermanentRaiseVTAmount;
public ItemTag ItemTag => Stats.ItemTag;
[Export]
[Save("consumable_item_stats")]
public ConsumableItemStats Stats { get; set; } = new ConsumableItemStats();
public Texture2D GetTexture() => Stats.Texture;
}