25 lines
721 B
C#
25 lines
721 B
C#
using Chickensoft.Introspection;
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using Chickensoft.Serialization;
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using Godot;
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namespace Zennysoft.Ma.Adapter;
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[Meta, Id("inventory_item")]
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public abstract partial class InventoryItem : Node3D
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{
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[Save("inventory_item_id")]
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public Guid ID => Guid.NewGuid();
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[Save("inventory_item_name")]
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public abstract string ItemName { get; }
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[Save("inventory_item_description")]
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public abstract string Description { get; }
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[Save("inventory_item_spawn_rate")]
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public abstract float SpawnRate { get; }
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[Save("inventory_item_throw_damage")]
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public abstract double ThrowDamage { get; }
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[Save("inventory_item_throw_speed")]
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public abstract float ThrowSpeed { get; }
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public abstract Texture2D GetTexture();
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}
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