16 lines
376 B
C#
16 lines
376 B
C#
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using Godot;
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using Zennysoft.Ma.Adapter;
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public interface IBaseInventoryItem
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{
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public string ItemName { get; }
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public string StatDescription { get; }
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public string FlavorText { get; }
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public float SpawnRate { get; }
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public int ThrowDamage { get; }
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public float ThrowSpeed { get; }
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public ItemTag ItemTag { get; }
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public abstract Texture2D GetTexture();
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} |