Files
GameJamDungeon/Zennysoft.Game.Ma.Implementation/Save/MaSaveFileManager.cs
2025-10-22 16:24:07 -07:00

32 lines
1.0 KiB
C#

using System.Collections.Immutable;
using System.Text.Json.Serialization.Metadata;
using Zennysoft.Game.Abstractions;
namespace Zennysoft.Ma.Adapter;
public interface IMaSaveFileManager
{
Task Save<T>(T gameData);
Task<object?> Load();
}
public sealed class MaSaveFileManager : IMaSaveFileManager
{
private readonly ISaveFileManager _saveFileManager;
private ImmutableList<IJsonTypeInfoResolver> _converters;
public MaSaveFileManager(ISaveFileManager saveFileManager)
{
_saveFileManager = saveFileManager;
_converters = [HealthComponentContext.Default, WeaponTagEnumContext.Default, ItemTagEnumContext.Default, ElementTypeEnumContext.Default, AccessoryTagEnumContext.Default, ThrowableItemTagEnumContext.Default, UsableItemTagEnumContext.Default, BoxItemTagEnumContext.Default];
}
public async Task Save<T>(T gameData)
{
await _saveFileManager.WriteToFile(gameData, [.. _converters]);
}
public async Task<object?> Load() => await _saveFileManager.ReadFromFile([.. _converters]);
}