Files
GameJamDungeon/Zennysoft.Game.Ma/src/map/dungeon/code/SpecialFloor.cs

31 lines
805 B
C#

using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using Godot;
using System.Collections.Immutable;
using Zennysoft.Game.Abstractions;
namespace Zennysoft.Game.Ma;
[Meta(typeof(IAutoNode))]
public partial class SpecialFloor : Node3D, IDungeonFloor
{
public override void _Notification(int what) => this.Notify(what);
[Node] private Marker3D PlayerSpawnPoint { get; set; } = default!;
public ImmutableList<IDungeonRoom> Rooms => [];
public virtual void InitializeDungeon()
{
FloorIsLoaded = true;
}
public virtual void FadeOutAudio()
{
}
public bool FloorIsLoaded { get; set; }
public virtual (Vector3 Rotation, Vector3 Position) GetPlayerSpawnPoint() => (PlayerSpawnPoint.Rotation, new Vector3(PlayerSpawnPoint.Position.X, 0, PlayerSpawnPoint.Position.Z));
}