Files
GameJamDungeon/.godot/editor/corridor.tscn-folding-c73de29db34503c12cb82113845a231d.cfg
2024-09-09 17:34:51 -07:00

6 lines
3.5 KiB
INI

[folding]
node_unfolds=[NodePath("."), PackedStringArray("Visibility"), NodePath("CSGBox3D"), PackedStringArray("Transform", "Visibility"), NodePath("CSGBox3D/DOOR?_F_CUT"), PackedStringArray("Transform"), NodePath("CSGBox3D/DOOR?_R_CUT"), PackedStringArray("Transform"), NodePath("CSGBox3D/DOOR?_L_CUT"), PackedStringArray("Transform"), NodePath("CSGBox3D/DOOR?_B_CUT"), PackedStringArray("Transform"), NodePath("Models/F_WALL"), PackedStringArray("Transform", "Skeleton"), NodePath("Models/F_WALL/brick wall5"), PackedStringArray("Transform", "Skeleton"), NodePath("Models/F_WALL/torch_001"), PackedStringArray("Transform", "Skeleton"), NodePath("Models/F_WALL/torch_001/OmniLight3D"), PackedStringArray("Transform", "Light"), NodePath("Models/B_WALL"), PackedStringArray("Transform", "Skeleton"), NodePath("Models/B_WALL/brick wall5"), PackedStringArray("Transform", "Skeleton"), NodePath("Models/B_WALL/torch_001"), PackedStringArray("Transform", "Skeleton"), NodePath("Models/B_WALL/torch_001/OmniLight3D"), PackedStringArray("Transform", "Light"), NodePath("Models/R_WALL"), PackedStringArray("Transform", "Skeleton"), NodePath("Models/R_WALL/brick wall5"), PackedStringArray("Transform", "Skeleton"), NodePath("Models/R_WALL/torch_001"), PackedStringArray("Transform", "Skeleton"), NodePath("Models/R_WALL/torch_001/OmniLight3D"), PackedStringArray("Transform", "Light"), NodePath("Models/L_WALL"), PackedStringArray("Transform", "Skeleton"), NodePath("Models/L_WALL/brick wall5"), PackedStringArray("Transform", "Skeleton"), NodePath("Models/L_WALL/torch_001"), PackedStringArray("Transform", "Skeleton"), NodePath("Models/L_WALL/torch_001/OmniLight3D"), PackedStringArray("Transform", "Light"), NodePath("Models/pillar"), PackedStringArray("Transform", "Visibility", "Skeleton"), NodePath("Models/pillar/pillar2"), PackedStringArray("Transform", "Skeleton"), NodePath("Models/pillar2"), PackedStringArray("Transform", "Visibility", "Skeleton"), NodePath("Models/pillar2/pillar2"), PackedStringArray("Transform", "Skeleton"), NodePath("Models/pillar3"), PackedStringArray("Transform", "Visibility", "Skeleton"), NodePath("Models/pillar3/pillar2"), PackedStringArray("Transform", "Skeleton"), NodePath("Models/pillar4"), PackedStringArray("Transform", "Visibility", "Skeleton"), NodePath("Models/pillar4/pillar2"), PackedStringArray("Transform", "Skeleton"), NodePath("Models/ceiling"), PackedStringArray("Transform", "Skeleton"), NodePath("Models/ceiling/floor_002"), PackedStringArray("Transform", "Skeleton"), NodePath("Models/ceiling/floor_003"), PackedStringArray("Transform", "Skeleton"), NodePath("Models/ceiling/floor_004"), PackedStringArray("Transform", "Skeleton"), NodePath("Models/floor"), PackedStringArray("Transform", "Skeleton"), NodePath("Models/floor/floor_002"), PackedStringArray("Transform", "Skeleton"), NodePath("Models/floor/floor_003"), PackedStringArray("Transform", "Skeleton"), NodePath("Models/floor/floor_004"), PackedStringArray("Transform", "Skeleton")]
resource_unfolds=["res://addons/SimpleDungeons/sample_dungeons/flat_wide_dungeon/corridor.tscn::ArrayMesh_5kfd1", PackedStringArray("Resource"), "res://addons/SimpleDungeons/sample_dungeons/flat_wide_dungeon/corridor.tscn::ArrayMesh_dbx6d", PackedStringArray("Resource"), "res://addons/SimpleDungeons/sample_dungeons/flat_wide_dungeon/corridor.tscn::ArrayMesh_5mbq8", PackedStringArray("Resource"), "res://addons/SimpleDungeons/sample_dungeons/flat_wide_dungeon/corridor.tscn::ArrayMesh_0kg5y", PackedStringArray("Resource")]
nodes_folded=[]