Files
GameJamDungeon/.godot/editor/FloatingEnemy.tscn-folding-b27b155c21d5d51554cdb064ac7e407e.cfg
2024-09-09 17:34:51 -07:00

6 lines
738 B
INI

[folding]
node_unfolds=[NodePath("."), PackedStringArray("Transform", "Moving Platform", "Collision"), NodePath("DISSAPPEARING ENEMY"), PackedStringArray("Transform"), NodePath("DISSAPPEARING ENEMY/BezierCurve_001"), PackedStringArray("surface_material_override", "surface_material_override/0", "mesh", "Global Illumination", "Geometry", "material_override", "Transform"), NodePath("NavAgent"), PackedStringArray("Debug", "Pathfinding", "Avoidance"), NodePath("CollisionShape3D"), PackedStringArray("Transform", "shape")]
resource_unfolds=["res://src/enemy/enemy_types/FloatingEnemy.tscn::ArrayMesh_w2sup", PackedStringArray(), "res://src/enemy/enemy_types/FloatingEnemy.tscn::CapsuleShape3D_cwfph", PackedStringArray()]
nodes_folded=[]