Files
GameJamDungeon/Zennysoft.Game.Ma.Implementation/Player/State/States/PlayerLogic.State.Alive.Idle.cs

23 lines
487 B
C#

using Chickensoft.Introspection;
using Godot;
namespace Zennysoft.Game.Ma.Implementation;
public partial class PlayerLogic
{
public abstract partial record State
{
[Meta, Id("player_logic_state_alive_idle")]
public partial record Idle : Alive, IGet<Input.Attack>
{
public virtual Transition On(in Input.Attack input)
{
GD.Print("Attacking...");
Output(new Output.Animations.Attack());
return To<Attacking>();
}
}
}
}