Files
GameJamDungeon/Zennysoft.Game.Ma.Implementation/Game/GameRepo.cs
2025-03-07 01:52:56 -08:00

69 lines
1.0 KiB
C#

using Chickensoft.Collections;
using Godot;
namespace Zennysoft.Game.Ma.Implementation;
public interface IGameRepo : IDisposable
{
void Pause();
void Resume();
IAutoProp<bool> IsPaused { get; }
}
public class GameRepo : IGameRepo
{
public event Action? Ended;
public IAutoProp<bool> IsPaused => _isPaused;
private readonly AutoProp<bool> _isPaused;
public int MaxItemSize => 20;
private bool _disposedValue;
public GameRepo()
{
_isPaused = new AutoProp<bool>(true);
}
public void Pause()
{
_isPaused.OnNext(true);
GD.Print("Paused");
}
public void Resume()
{
_isPaused.OnNext(false);
GD.Print("Resume");
}
public void OnGameEnded()
{
Pause();
Ended?.Invoke();
}
protected void Dispose(bool disposing)
{
if (!_disposedValue)
{
if (disposing)
{
_isPaused.OnCompleted();
_isPaused.Dispose();
}
_disposedValue = true;
}
}
public void Dispose()
{
Dispose(disposing: true);
GC.SuppressFinalize(this);
}
}