16 lines
335 B
C#
16 lines
335 B
C#
using Chickensoft.GodotNodeInterfaces;
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using Godot;
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using System.Collections.Immutable;
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namespace Zennysoft.Game.Ma;
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public interface IDungeonFloor : INode3D
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{
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void InitializeDungeon();
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public Transform3D GetPlayerSpawnPoint();
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public ImmutableList<IDungeonRoom> Rooms { get; }
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public bool FloorIsLoaded { get; set; }
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}
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