Improvements to Chinthe animation logic Fix broken Godot Tool system and just use a more manual approach to setting map nodes Remove ItemDatabase from individual room scenes
23 lines
733 B
C#
23 lines
733 B
C#
using Chickensoft.Introspection;
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using Chickensoft.Serialization;
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using Zennysoft.Ma.Adapter.Entity;
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namespace Zennysoft.Ma.Adapter;
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[Meta, Id("equipable_item")]
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public abstract partial class EquipableItem : InventoryItem
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{
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[Save("bonus_attack_stats")]
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public virtual int BonusAttack { get; }
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[Save("bonus_defense_stats")]
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public virtual int BonusDefense { get; }
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[Save("bonus_hp_stats")]
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public virtual int BonusHP { get; }
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[Save("bonus_vt_stats")]
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public virtual int BonusVT { get; }
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[Save("bonus_luck_stats")]
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public virtual int BonusLuck { get; }
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[Save("bonus_elemental_resist_stats")]
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public virtual ElementalResistanceSet ElementalResistance { get; } = new ElementalResistanceSet(0, 0, 0, 0, 0);
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}
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