Files
GameJamDungeon/Zennysoft.Game.Ma/src/items/weapons/Weapon.cs
2025-03-09 12:24:30 -07:00

52 lines
1.3 KiB
C#

using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using Chickensoft.Serialization;
using Godot;
using Zennysoft.Ma.Adapter;
namespace Zennysoft.Game.Ma;
[Meta(typeof(IAutoNode)), Id("weapon")]
public partial class Weapon : EquipableItem
{
public override void _Notification(int what) => this.Notify(what);
[Node] private Sprite3D _sprite { get; set; } = default!;
public override void _Ready()
{
_sprite.Texture = Stats.Texture;
}
public override string ItemName => Stats.Name;
public override string Description => Stats.Description;
public override float SpawnRate => Stats.SpawnRate;
public int Damage => Stats.Damage;
public override double ThrowDamage => Stats.ThrowDamage;
public override float ThrowSpeed => Stats.ThrowSpeed;
public double Luck => Stats.Luck;
public double AttackSpeed => Stats.AttackSpeed;
public WeaponTag WeaponTag => Stats.WeaponTag;
public override ItemTag ItemTag => Stats.ItemTag;
public ElementType WeaponElement => Stats.WeaponElement;
public double ElementalDamageBonus => Stats.ElementalDamageBonus;
public void IncreaseWeaponAttack(int bonus) => Stats.Damage += bonus;
[Export]
[Save("weapon_stats")]
public WeaponStats Stats { get; set; } = new WeaponStats();
public override Texture2D GetTexture() => Stats.Texture;
}