Files
GameJamDungeon/Zennysoft.Game.Ma.Implementation/Player/State/PlayerLogic.cs

14 lines
400 B
C#

using Chickensoft.Introspection;
using Chickensoft.LogicBlocks;
namespace Zennysoft.Game.Ma.Implementation;
public interface IPlayerLogic : ILogicBlock<PlayerLogic.State>;
[Meta, Id("player_logic")]
[LogicBlock(typeof(State), Diagram = true)]
public partial class PlayerLogic : LogicBlock<PlayerLogic.State>, IPlayerLogic
{
public override Transition GetInitialState() => To<State.Idle>();
}