Files
GameJamDungeon/Zennysoft.Game.Ma/src/app/App.cs

204 lines
6.0 KiB
C#

using Chickensoft.AutoInject;
using Chickensoft.Collections;
using Chickensoft.GodotNodeInterfaces;
using Chickensoft.Introspection;
using Godot;
using Godot.Collections;
using NathanHoad;
using SimpleInjector.Lifestyles;
using System.IO.Abstractions;
using System.Linq;
using System.Threading.Tasks;
using Zennysoft.Game.Abstractions;
using Zennysoft.Game.Implementation;
using Zennysoft.Ma.Adapter;
namespace Zennysoft.Game.Ma;
public interface IApp : INode, IProvide<IAppRepo>;
[Meta(typeof(IAutoNode))]
public partial class App : Node, IApp
{
public override void _Notification(int what) => this.Notify(what);
public const string GAME_SCENE_PATH = "res://src/game/Game.tscn";
public const string ENEMY_VIEWER_PATH = "res://src/data_viewer/DataViewer.tscn";
[Node] private MainMenu MainMenu { get; set; } = default!;
[Node] private LoadingScreen LoadingScreen { get; set; } = default!;
[Node] private OptionsMenu OptionsMenu { get; set; }
public IInstantiator Instantiator { get; set; } = default!;
IAppRepo IProvide<IAppRepo>.Value() => AppRepo;
public IAppRepo AppRepo { get; set; } = default!;
public IAppLogic AppLogic { get; set; } = default!;
public AppLogic.IBinding AppBinding { get; set; } = default!;
private Array _progress;
private SimpleInjector.Container _container;
private AutoProp<string> _loadedScene = new(string.Empty);
private bool _loadingGame = false;
private bool _loadingEnemyViewer = false;
private string _optionsSavePath = string.Empty;
private string _controllerSavePath = string.Empty;
private ISaveFileManager _saveFileManager;
public void Initialize()
{
_container = new SimpleInjector.Container();
_container.Options.DefaultScopedLifestyle = new AsyncScopedLifestyle();
_container.RegisterSingleton<IAppRepo, AppRepo>();
_container.RegisterSingleton<IAppLogic, AppLogic>();
_container.RegisterSingleton<IFileSystem, FileSystem>();
_container.RegisterSingleton<ISaveFileManager, SaveFileManager>();
_saveFileManager = _container.GetInstance<ISaveFileManager>();
_optionsSavePath = $"{OS.GetUserDataDir()}/options.json";
_controllerSavePath = $"{OS.GetUserDataDir()}/controls.json";
Task.Run(() => _saveFileManager.ReadFromFile<OptionsData>(_optionsSavePath).ContinueWith((data) =>
{
if (data.IsCompletedSuccessfully)
OptionsMenu.CallDeferred("Load", data.Result);
}));
Task.Run(() => _saveFileManager.ReadFromFile<string>(_controllerSavePath).ContinueWith((data) =>
{
if (data.IsCompletedSuccessfully)
OptionsMenu.Controller.CallDeferred(nameof(OptionsMenu.Controller.LoadControllerInput), data.Result);
}));
MainMenu.StartGame += OnStartGame;
MainMenu.EnemyViewer += OnEnemyViewer;
MainMenu.Options += OnOptions;
MainMenu.Quit += OnQuit;
_loadedScene.Changed += OnGameLoaded;
OptionsMenu.OptionsMenuExited += OptionsMenu_OptionsMenuExited;
AppRepo = _container.GetInstance<IAppRepo>();
AppLogic = _container.GetInstance<IAppLogic>();
AppLogic.Set(AppRepo);
AppLogic.Set(new AppLogic.Data());
Input.MouseMode = Input.MouseModeEnum.Visible;
_progress = [];
this.Provide();
}
private async void OptionsMenu_OptionsMenuExited()
{
var saveFileManager = _container.GetInstance<ISaveFileManager>();
await saveFileManager.WriteToFile(OptionsMenu.OptionsData, _optionsSavePath);
var controllerOutput = InputHelper.SerializeInputsForActions();
await saveFileManager.WriteToFile(controllerOutput, _controllerSavePath);
OptionsMenu.Hide();
MainMenu.OptionsButton.GrabFocus();
}
private void OnGameLoaded(string sceneName)
{
LoadingScreen.Hide();
var scene = (PackedScene)ResourceLoader.LoadThreadedGet(sceneName);
var node = scene.Instantiate();
AddChild(node);
}
public void OnReady()
{
AppBinding = AppLogic.Bind();
AppBinding
.Handle((in AppLogic.Output.ShowSplashScreen _) =>
{
})
.Handle((in AppLogic.Output.HideSplashScreen _) =>
{
})
.Handle((in AppLogic.Output.SetupGameScene _) =>
{
ResourceLoader.LoadThreadedRequest(GAME_SCENE_PATH);
_loadingGame = true;
MainMenu.ReleaseFocus();
MainMenu.Hide();
})
.Handle((in AppLogic.Output.ShowMainMenu _) =>
{
})
.Handle((in AppLogic.Output.ShowGame _) =>
{
})
.Handle((in AppLogic.Output.StartLoadingSaveFile _) =>
{
})
.Handle((in AppLogic.Output.EnemyViewerOpened _) =>
{
ResourceLoader.LoadThreadedRequest(ENEMY_VIEWER_PATH);
_loadingEnemyViewer = true;
MainMenu.Hide();
})
.Handle((in AppLogic.Output.ExitGame _) =>
{
GetTree().Quit();
});
AppLogic.Start();
}
public override void _Process(double delta)
{
if (_loadingGame)
{
ResourceLoader.LoadThreadedGetStatus(GAME_SCENE_PATH, _progress);
LoadingScreen.ProgressBar.Value = (double)_progress.Single();
if ((double)_progress.Single() == 1)
_loadedScene.OnNext(GAME_SCENE_PATH);
}
if (_loadingEnemyViewer)
{
ResourceLoader.LoadThreadedGetStatus(ENEMY_VIEWER_PATH, _progress);
LoadingScreen.ProgressBar.Value = (double)_progress.Single();
if ((double)_progress.Single() == 1)
_loadedScene.OnNext(ENEMY_VIEWER_PATH);
}
}
public void OnStartGame() => AppLogic.Input(new AppLogic.Input.NewGame());
private void OnEnemyViewer() => AppLogic.Input(new AppLogic.Input.EnemyViewerOpened());
private async void OnOptions()
{
OptionsMenu.Show();
OptionsMenu.MasterVolumeSlider.GrabFocus();
}
public void OnQuit() => AppLogic.Input(new AppLogic.Input.QuitGame());
public void OnSaveFileLoaded()
{
AppLogic.Input(new AppLogic.Input.SaveFileLoaded());
}
public void OnExitTree()
{
AppLogic.Stop();
AppBinding.Dispose();
AppRepo.Dispose();
MainMenu.StartGame -= OnStartGame;
MainMenu.EnemyViewer -= OnEnemyViewer;
MainMenu.Quit -= OnQuit;
_loadedScene.Changed -= OnGameLoaded;
}
}