Files
GameJamDungeon/Zennysoft.Game.Ma.Implementation/Game/GameState.cs

14 lines
362 B
C#

using Chickensoft.Introspection;
using Chickensoft.LogicBlocks;
namespace Zennysoft.Ma.Adapter;
public interface IGameState : ILogicBlock<GameState.State>;
[Meta]
[LogicBlock(typeof(State), Diagram = true)]
public partial class GameState : LogicBlock<GameState.State>, IGameState
{
public override Transition GetInitialState() => To<State.MainMenu>();
}