Add attack data to enemy attacks (might need to rework a little bit for primary/secondary attacks)
18 lines
368 B
C#
18 lines
368 B
C#
using Chickensoft.Introspection;
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namespace Zennysoft.Ma.Adapter;
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[Meta, Id("equipable_item")]
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public abstract partial class EquipableItem : InventoryItem
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{
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public virtual int BonusAttack { get; }
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public virtual int BonusDefense { get; }
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public virtual int BonusHP { get; }
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public virtual int BonusVT { get; }
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public virtual int BonusLuck { get; }
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}
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