102 lines
3.1 KiB
C#
102 lines
3.1 KiB
C#
using Godot;
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using Zennysoft.Ma;
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using Zennysoft.Ma.Adapter;
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public class SigilComponent : ISigilComponent
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{
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public ISigil Sigil { get; set; }
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public void Reset()
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{
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Sigil = new NoneSigil();
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}
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}
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public partial class NoneSigil : ISigil
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{
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public double AttackModifier { get; set; }
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public double DefenseModifier { get; set; }
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public int HealthModifier { get; set; }
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public int VTModifier { get; set; }
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public double LuckModifier { get; set; }
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public double ElementalModifier { get; set; }
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public ElementType ElementType { get; } = ElementType.None;
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}
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public partial class AeolicSigil : ISigil
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{
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public double AttackModifier { get; set; }
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public double DefenseModifier { get; set; }
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public int HealthModifier { get; set; }
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public int VTModifier { get; set; }
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public double LuckModifier { get; set; }
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public double ElementalModifier { get; set; }
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public ElementType ElementType { get; } = ElementType.Aeolic;
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}
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public partial class IgneousSigil : ISigil
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{
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public double AttackModifier { get; set; }
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public double DefenseModifier { get; set; }
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public int HealthModifier { get; set; }
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public int VTModifier { get; set; }
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public double LuckModifier { get; set; }
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public double ElementalModifier { get; set; }
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public ElementType ElementType { get; } = ElementType.Igneous;
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}
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public partial class TelluricSigil : ISigil
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{
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public double AttackModifier { get; set; }
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public double DefenseModifier { get; set; }
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public int HealthModifier { get; set; }
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public int VTModifier { get; set; }
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public double LuckModifier { get; set; }
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public double ElementalModifier { get; set; }
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public ElementType ElementType { get; } = ElementType.Telluric;
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}
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public partial class HydricSigil : ISigil
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{
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public double AttackModifier { get; set; }
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public double DefenseModifier { get; set; }
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public int HealthModifier { get; set; }
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public int VTModifier { get; set; }
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public double LuckModifier { get; set; }
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public double ElementalModifier { get; set; }
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public ElementType ElementType { get; } = ElementType.Hydric;
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}
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public partial class FerrumSigil : ISigil
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{
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public double AttackModifier { get; set; }
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public double DefenseModifier { get; set; }
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public int HealthModifier { get; set; }
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public int VTModifier { get; set; }
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public double LuckModifier { get; set; }
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public double ElementalModifier { get; set; }
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public ElementType ElementType { get; } = ElementType.Ferrum;
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}
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public partial class SanktaSigil : ISigil
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{
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public double AttackModifier { get; set; }
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public double DefenseModifier { get; set; }
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public int HealthModifier { get; set; }
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public int VTModifier { get; set; }
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public double LuckModifier { get; set; }
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public double ElementalModifier { get; set; }
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public ElementType ElementType { get; } = ElementType.Sankta;
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}
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public partial class ShuraSigil : ISigil
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{
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public double AttackModifier { get; set; }
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public double DefenseModifier { get; set; }
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public int HealthModifier { get; set; }
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public int VTModifier { get; set; }
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public double LuckModifier { get; set; }
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public double ElementalModifier { get; set; }
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public ElementType ElementType { get; } = ElementType.Shura;
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}
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