Files
GameJamDungeon/Zennysoft.Game.Ma/src/sigil/SigilComponent.cs
T

102 lines
3.1 KiB
C#

using Godot;
using Zennysoft.Ma;
using Zennysoft.Ma.Adapter;
public class SigilComponent : ISigilComponent
{
public ISigil Sigil { get; set; }
public void Reset()
{
Sigil = new NoneSigil();
}
}
public partial class NoneSigil : ISigil
{
public double AttackModifier { get; set; }
public double DefenseModifier { get; set; }
public int HealthModifier { get; set; }
public int VTModifier { get; set; }
public double LuckModifier { get; set; }
public double ElementalModifier { get; set; }
public ElementType ElementType { get; } = ElementType.None;
}
public partial class AeolicSigil : ISigil
{
public double AttackModifier { get; set; }
public double DefenseModifier { get; set; }
public int HealthModifier { get; set; }
public int VTModifier { get; set; }
public double LuckModifier { get; set; }
public double ElementalModifier { get; set; }
public ElementType ElementType { get; } = ElementType.Aeolic;
}
public partial class IgneousSigil : ISigil
{
public double AttackModifier { get; set; }
public double DefenseModifier { get; set; }
public int HealthModifier { get; set; }
public int VTModifier { get; set; }
public double LuckModifier { get; set; }
public double ElementalModifier { get; set; }
public ElementType ElementType { get; } = ElementType.Igneous;
}
public partial class TelluricSigil : ISigil
{
public double AttackModifier { get; set; }
public double DefenseModifier { get; set; }
public int HealthModifier { get; set; }
public int VTModifier { get; set; }
public double LuckModifier { get; set; }
public double ElementalModifier { get; set; }
public ElementType ElementType { get; } = ElementType.Telluric;
}
public partial class HydricSigil : ISigil
{
public double AttackModifier { get; set; }
public double DefenseModifier { get; set; }
public int HealthModifier { get; set; }
public int VTModifier { get; set; }
public double LuckModifier { get; set; }
public double ElementalModifier { get; set; }
public ElementType ElementType { get; } = ElementType.Hydric;
}
public partial class FerrumSigil : ISigil
{
public double AttackModifier { get; set; }
public double DefenseModifier { get; set; }
public int HealthModifier { get; set; }
public int VTModifier { get; set; }
public double LuckModifier { get; set; }
public double ElementalModifier { get; set; }
public ElementType ElementType { get; } = ElementType.Ferrum;
}
public partial class SanktaSigil : ISigil
{
public double AttackModifier { get; set; }
public double DefenseModifier { get; set; }
public int HealthModifier { get; set; }
public int VTModifier { get; set; }
public double LuckModifier { get; set; }
public double ElementalModifier { get; set; }
public ElementType ElementType { get; } = ElementType.Sankta;
}
public partial class ShuraSigil : ISigil
{
public double AttackModifier { get; set; }
public double DefenseModifier { get; set; }
public int HealthModifier { get; set; }
public int VTModifier { get; set; }
public double LuckModifier { get; set; }
public double ElementalModifier { get; set; }
public ElementType ElementType { get; } = ElementType.Shura;
}