Files
GameJamDungeon/src/game/GameLogic.State.cs
2024-08-23 00:39:15 -07:00

29 lines
625 B
C#

using Chickensoft.Introspection;
using Chickensoft.LogicBlocks;
namespace GameJamDungeon
{
public partial class GameLogic
{
[Meta]
public abstract partial record State : StateLogic<State>
{
protected State()
{
OnAttach(() =>
{
var gameRepo = Get<IGameRepo>();
gameRepo.IsPaused.Sync += OnIsPaused;
});
OnDetach(() =>
{
var gameRepo = Get<IGameRepo>();
gameRepo.IsPaused.Sync -= OnIsPaused;
});
}
public void OnIsPaused(bool isPaused) => Output(new Output.SetPauseMode(isPaused));
}
}
}